Deep Space 8K

Cultural Astronomy / Melinda File, Benedikt Pfisterer, Lisa Hochgatterer, Dan Tell, Rita Gautschy - Photo: Ars Electronica / Magdalena Sick-Leitner

Collection

Deep Space 8K

Since 2009, Deep Space 8K has been a central highlight of the Ars Electronica Festival and a major attraction at the Ars Electronica Center. Equipped with cutting-edge projection technology, it offers a unique immersive experience that captivates audiences with interactive 3D content, ultra-high-resolution imagery and live performances with stunning visuals. Every year, artists, scientists, and creative technologists from around the globe gather here to showcase groundbreaking applications, gigapixel visuals, and live performances that blur the boundaries between art, science, and technology.

  • [Re]Curated

    Daniel Herrmann (UK), John Stack (UK), Lawrence Chiles (UK)

    The National Gallery, London, is using digital modelling to reimagine how its collection has been seen over time. Through [Re]curated, radical artist-curated exhibitions from the 1970s to the 1990s are brought back to life, exploring how space, technology, and artistic vision shape our experience of art.

  • Black Tide Protocol

    Luca Geiger (DE), Dino Ponjevic (AT), Alexander Hödlmoser (AT)

    A multiuser experience for Deep Space 8K: A defective oil platform spews a deadly, colorful tide into the ocean. Use the lights from your skimmer ships to track down absorbable oil particles and split complex oil mixtures before removing them. Can you stop the black tide before it is too late?

  • Brosch AI–Distorted Dreams

    Celine Pham (AT), Jolanda Abasolo (AT), Victoria Wolfersberger (AT), Juergen Hagler (AT)

    Brosch AI–Distorted Dreams explores AI animation in cultural heritage by reimagining the work of Klemens Brosch. The film navigates between inspired and flawed results, revealing the complex dynamics of human-AI collaboration in artistic interpretation.

  • CHROMA

    Konstantin Semilakovs (DE/LV), Daniel Oliver Moser (AT)

    CHROMA debuts a new composition where piano and generative visuals come alive together in real time. This collaborative project merges sound and color, exploring their rich interaction and unlocking new possibilities for expression and experience.

  • Connected Life

    Sebastian Pichelhofer (AT), Sebastian Postl (AT), Valentin Postl (AT), Claudia Puck (AT), Johann Steinegger (AT), Florian Wurster (DE)

    From Central Europe’s last primeval forest to the world of microbiomes and the inner workings of a fungal cell, these three seemingly hidden worlds share a vital lesson: they reveal just how complex and vulnerable the web of life truly is.

  • Cultural Astronomy

    Melinda File (AT), Benedikt Pfisterer (AT), Lisa Hochgatterer (AT), Dan Tell (US), Rita Gautschy (AT/CH)

    Journey through time and across continents in Cultural Astronomy, a 3D exploration of ancient sites and sky lore. From Stonehenge to Angkor Wat, discover how civilizations wove the stars into stories, architecture, and meaning—uniting humanity under one celestial canopy.

  • Deep Space Community

    Ars Electronica Solutions

    Deep Space Community offers a glimpse into a future where immersive spaces form a vibrant, international network for learning and creativity. Institutions from Europe, Asia, and the Americas demonstrate how Deep Space can be flexibly adapted to different cultural contexts.

  • Designing Fortify

    MKD–Master School of Communication Design (AT)

    The MKD–Master School of Communication Design Linz shares its concepts and creative processes, offering direct insight into the visual narratives and core themes of strength and resilience based on the project Fortify—an augmented comics project shown at POSTCITY.

  • Echoes, Whispers and Memories

    Mark Chavez (US), Ina Conradi (US)

    Echoes, Whispers and Memories is a site-specific animation that reimagines entropy not as decay, but as a creative force that sparks new forms and ways of seeing. It invites decolonial reflection and explores how memory and change emerge through interconnected cultural and social systems.

  • EGON SCHIELE—A Personal Encounter

    Gerda Leopold (AT), Sebastian Endler (AT), Michael Geidel (DE)

    This presentation offers an intimate view of Schiele’s life and art. We follow his journey through the strict academy, Klimt’s influence, his daring new style, and how Schiele portrayed himself and his models. His landscapes reflect a search for eternity. It ends with his final triumph during the war.

  • Glitches & Glory

    David Szauder (HU)

    David Szauder—one of the first artists fully to embrace AI as a creative partner—presents a rapid-fire retrospective that charts the dizzying evolution of machine-made imagery.

  • Immersive Multisensory Journey into the Myth of Babel

    Franz Fischnaller (IT)

    Inspired by the myth of Babel, this AI-fueled 3D/8K experience blends art, myth, and technology into a living multisensory realm. In IMJ-MoB, gigapixel imaging and holographic acoustics awaken forgotten voices and reimagine storytelling for the digital age.

  • Japan’s cultural treasures and Van Gogh’s “Sunflowers”

    NHK and NHK Enterprises (JP)

    Japan’s cultural treasures like armor and ukiyo-e are recreated in UHD 3DCG, revealing various new insights and emotions. Van Gogh’s Sunflowers in UHD 3DCG showcases the master’s brilliant techniques in stunning detail.

  • K-Heritage, Creating Value Through Digital Technology

    Korea Heritage Service (KR)

    This project illuminates the beauty of Korea’s national heritage through digital media. It features the natural heritage designed by humans to engage with nature and live in harmony with it.

  • Media Spaces & Generative Art

    University of Applied Sciences Upper Austria – Digital Arts (AT)

    Studierende der FH Hagenberg arbeiten seit über 10 Jahren mit dem Ars Electronica Futurelab an Semesterprojekten zusammen, in denen sie ihre Ansätze im Bereich der interaktiven und generativen Kunst kreativ ausloten. Einzigartig ist dabei, dass diese Projekte in Medienräumen wie dem Deep Space realisiert werden, die eine besondere Herausforderung darstellen.

  • Mariendom Unveiled

    Michael Hager (AT)

    A virtual journey through St. Mary’s Cathedral brings Austria’s largest church to life digitally, revealing new perspectives on its architecture, artworks, and stained-glass windows.

  • Michaelina Wautier‘s “The Triumph of Bacchus”

    Kunsthistorisches Museum (AT), Gerlinde Gruber (AT)

    Marvel at the largest and most unusual painting by Flemish artist Michaelina Wautier—an artist of remarkable technical skill, bold imagination, and subtle humor, whose life remains shrouded in mystery.

  • Quantum Computers & Art

    Arianna Crippa (IT), Yahui Chai (CN), Omar Costa Hamido (PT), Paulo Itaborai (BR), Karl Jansen (DE)

    How can quantum computers create new art? This presentation will answer this question with projects on quantum computer music and quantum painting.

  • Deep Space Selection

    At Deep Space Selection, we present several times a day a changing selection from our diverse program, which we’ve been continuously developing since 2009.

  • The Art of Science

    Ars Electronica Solutions (AT)

    The Art of Science transforms science into a multisensory experience, where data becomes sound and Artificial Intelligence becomes tangible. Satellite imagery reveals the invisible.

  • The Experience Machine

    Deniss Boldavesko (DE), Benedikt Pfisterer (AT)

    Experience pleasure like never before! Let your brain indulge in experiences so real, you won’t believe they’re artificial. The ultimate escape from reality—where every moment is pure bliss! Are you ready to indulge in infinte jest? Don’t miss out on the future of enjoyment!

  • The Mask of Time

    Mattia Casalegno (IT), Maurizio Martusciello aka Martux_m (IT)

    This audiovisual work by Mattia Casalegno and Martux_m revives Fondazione Giorgio Cini’s Teatro Verde through hyper-real avatars, AI, and 3D animation. Drawing from the archives, it explores the theatre’s past, present, and futures, weaving nature, culture, and technology into a visionary narrative.

  • Through the Magnifying Glass

    National Gallery of Art (US), Eve Straussman-Pflanzer (US)

    As the National Gallery of Art adds more works by early women artists to its collection, what are we learning about these relatively understudied painters? Explore three works in remarkable detail and discover how the museum’s studies add to our understanding of each artist’s process and life.

  • Inside the AI War Cloud

    Sarah Ciston (US)

    What responsibilities do users and makers have in choosing AI tools, when their development can also lead to deadly outcomes at massive scales? Explore the interactive database that investigates both automated warfare and the seemingly innocuous devices we use every day.

  • Whisper of the Woods

    Natalie Schmitzberger (AT), Romana Schned (AT), Tuana Sevik (AT)

    Whisper of the Woods is an interactive project where you find yourself in a magical forest. You have to jump on objects such as logs, stones, and lily pads floating on a water surface. By gathering these objects, light energy accumulates, and the forest is saved.

  • Interplayful Sensoric Environments

    The Department of Time-based and Interactive Media Art explores interactions between humans, sensors, and a high-resolution projection system. The result is a diverse range of applications and interactive artworks, as well as live performances created in collaboration with dancers and performers.

  • Playtime

    Isabel Schulz (AT), Pat Göckert (AT), Pal Klusacek (AT), Axel Bräuer (AT), Benjamin Brunnbauer (AT), Ildiko Mayr (AT), Julian Holzer (IT)

    Students enrolled in the degree program Time-Based and Interactive Media Art at the University of Arts Linz have developed five interactive games tailored specifically to the needs and interests of our youngest visitors. Colorful, action-packed and super fun—here, children can actively engage in imaginative worlds and experience digital technologies in a playful way.

  • Interplayful Sensoric Environments Part I

    Teodor Dumitrache (RO), Pauline Hübner (AT), Egemen Karaaslan (AT), Lun Raaberg (AT)

    A major area of research within the Time-Based and Interactive Media Arts Department is the playful exploration of interactions between humans, sensors, and a high-resolution projection system. The result is a wide range of applications and artworks that invite the audience to experiment and interact, as well as live performances in collaboration with dancers and performers. These recent works will be presented in Deep Space 8K of the Ars Electronica Center and in Studio 1 at Hauptplatz 8 as part of the University of Arts Linz Campus exhibition.

  • Interplayful Sensoric Environments Part II

    Camilla Scholz (DE), Frieda Emmrich (DE), Teodor Dumitrache (RO), Verena Langthaler (AT), Pauline Hübner (AT)

    A major area of research within the Time-Based and Interactive Media Arts Department is the playful exploration of interactions between humans, sensors, and a high-resolution projection system. The result is a wide range of applications and artworks that invite the audience to experiment and interact, as well as live performances in collaboration with dancers and performers. These recent works will be presented in Deep Space 8K of the Ars Electronica Center and in Studio 1 at Hauptplatz 8 as part of the University of Arts Linz Campus exhibition.

  • Forms of Resonance

    Natan Sinigaglia (IT), Agustin Muriago (AR)

    Forms of Resonance is a multisensory performance that expands the boundaries of piano repertoire with its live visuals and interactive technology. Featuring works by Ravel, Liszt, and others, this program transforms the traditional recital by blending classical music with generative digital art.

  • Deep Stage Part II

    Jiabao Li (CN), Manu Prakash (US), Will Tallent (US), Michael Bruner (US), Zhuojun Li (CN), Darya Sheiko (BY), Darya Kostskina (BY), Junjian Wang (CN), Patrick Ortiz (BO), Christine Haupt (DE), Hanif Haghtalab (IR), Hanna Kortus (DE), Alireza Khosroabadi (IR), MONOCOLOR (AT)

    Deep Stage is a curated performance program at the intersection of music, dance, and media art. International artists present works that intricately interweave sound, body, and image, creating an intense and immersive experience.

  • SPOTSHOTBEUYS

    Silke Grabinger (AT)

    Silke Grabinger’s SPOTSHOTBEUYS reinterprets Beuys’ action in a multifaceted and ironic manner. In this performance, she confronts the robotic dog “Spot”, a symbol of contemporary technological innovation.

  • Foolish Flame

    Leon Butler (IE), Peter Power (IE)

    Foolish Flame is a transdisciplinary piece that explores the impact we have on the fraught frontiers of climate change. Through collective experience, visitors become avatars in an evolving landscape of environmental narratives and inherited cultural trauma—confronting the grief associated with a changing natural world.

  • Deep Stage Part I

    Jiabao Li (CN), Manu Prakash (US), Will Tallent (US), Michael Bruner (US), Lee Jung In Creation (KR), Itabora Puy (BR), Dino Vicente (BR), Fernando Velázquez (UY/BR)

    Deep Stage is a curated performance program at the intersection of music, dance, and media art. International artists present works that intricately interweave sound, body, and image, creating an intense and immersive experience.

Please note: The program for the Ars Electronica Festival 2025 is still in progress.
We are currently preparing all the information for the website and plan to put the full program online in the coming days – stay tuned!