Deep Space Interactive Experiences opens up a whole series of portals to new content. Two 16×9-meter projection surfaces on the wall and floor of a space equipped with sophisticated tracking technology makes Deep Space 8K an extraordinary setting for realistic three-dimensional experiences.
Pharus, the laser tracking system Ars Electronica Futurelab staffer Otto Naderer developed as his master’s degree project, has been continuously enhanced since its inception. Students at the Upper Austria University of Applied Sciences’ Hagenberg Campus and Linz specifically created Art University were so fascinated by it that they created their own applications for Deep Space. Six laser sensors installed at ankle height around the periphery of the floor detect the positions of the individuals moving about the space. Simultaneous evaluation of the captured data in combination with intelligent tracking makes it possible for this setup to register up to 30 individuals in Deep Space 8K.
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Cooperative Aesthetic – Curves
In Curves the changes of visitors’ positions in the space generate curves that connect up into blood-vessel-like structures.
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Cooperative Aesthetic – Geometric Soundscape
In “Geometric Soundscape” the relationships between sound, visualization, motion and position are to be tested in space.
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Cooperative Aesthetic – Sinus
In Sinus, visitors walk across the projection surface and—individually or as a group—impart vibrations to sine waves several meters in length.
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Game Changer Suite
Game Changer Suite is a collection of multiplayer games that were developed as prototypes by students at the Upper Austria University of Applied Sciences’ Hagenberg Campus.
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Kooperative Ästhetik – Colour Bars
At “Color Bars”, visitors to Deep Space 8K try to define a specific color together.
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OpenSpace
The fascination of space – In search of life.
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Welcome to Planet B
An interactive decision-making game for Deep Space 8K in which groups of visitors try to reduce COâ‚‚ emissions and achieve climate targets by making dilemma decisions.