“Nothing is as old as yesterday’s success.”
by Freddy Quinn
Friedrich’s role in the Ars Electronica Futurelab corresponds to a software developer with a focus on human-computer interaction. His repertoire ranges from the realization of real-time applications (Unity, Unreal) to web applications (Angular, Django, Spring Boot, …). Currently, he dedicates his time to the Cinematic Rendering project, which allows a nearly realistic high-resolution representation of virtual anatomy in 3D in the Deep Space 8K.
Friedrich has different educations in electrical engineering, health care and nursing and has several years of professional experience in intensive care. Furthermore, he completed a bachelor’s degree in media technology and design at the Upper Austria University of Applied Sciences in Hagenberg with a focus on game development.
In the course of his master’s degree in Interactive Media, Friedrich worked for BMW at the Research and Innovation Center in Munich. There, he worked on an interaction concept and prototypes to optimize the virtual product development process (Virtual Reality) in the automotive industry.