Projects

2004

  • Digital Graffiti

    Digital Graffiti

    Digital Graffiti is an innovative technology platform that was developed starting in 2001. It allowed virtual messages and information to be left like electronic post-its in any location. Using mobile devices such as PDAs (personal digital assistants), notebooks and later smartphones, these messages were retrieved on a location-specific basis and superimposed on the real environment…

  • Pixelspaces

    Pixelspaces

    Pixelspaces was an annual conference that the Ars Electronica Futurelab staged between 2001 and 2013. It was succeeded in 2018 by the Open Futurelab, an annual glimpse behind the scenes of the Ars Electronica Futurelab that continues to this day.

  • Hidden Worlds

    Hidden Worlds

    The collaboration between SAP and Ars Electronica has been in place since 2002. This partnership is a prototype for new models of collaboration between art, business, technology and society. The collaboration ranges from media art presentations at SAP events and novel visualizations of information to joint research projects and innovative social initiatives.

  • Das Rheingold – Visionized

    Das Rheingold – Visionized

    On September 26th and 28th, 2004, a concert performance of Richard Wagner’s Das Rheingold under the direction of Dennis Russell Davies and the Bruckner Orchestra Linz took place in the Great Hall of the Brucknerhaus Linz with an interactive 3D visualization by Johannes Deutsch and Ars Electronica Futurelab.

  • Apparition by Klaus Obermaier

    Apparition by Klaus Obermaier

    With cutting edge creative technology developers, Apparition was a compelling dance and media performance for the stage that successfully integrated interactive sensor and tracking technology in innovative ways to give the dancer the possibility to interact with and control the image and the musical environment. A new project of the award winning composer and media…

  • Gullivers World

    Gullivers World

    The theme of Gulliver’s World is the relationship between virtual and material realities, and the reality that’s constructed by combining these two components.