Hideaki Ogawa

Managing Director / Artistic Director

Photo: vog.photo

“Art is a catalyst for shaping a better future society.”

Hideaki Ogawa (JP/AT) is a creative catalyst, artist, educator, curator and researcher in the field of art, technology, and society. He is currently a Co Director of Ars Electronica Futurelab as well as a Director of Ars Electronica Japan.

His special research focus is Art Thinking and he has conducted many innovation projects in Art and Science, Art and Industries and Art and Society. In addition to the artistic innovation research, he has realized international projects for festivals, export programs like Ars Electronica in the Knowledge Capital, School of the Future with Tokyo Midtown and the Ars Electronica Center in Linz.

He is also a representative and artistic director of the media artist group h.o. He seeks witty new ideas in response to the current social context and creates artistic expressions that keep pace with the speed of technological advancement.

Key Works

Additional Information

Publications

Tell me your story, robot: introducing an android as fiction character leads to higher perceived usefulness and adoption intention. Martina Mara, Markus Appel, Hideaki Ogawa, Christopher Lindinger, Emiko Ogawa, Hiroshi Ishiguro, Kohei Ogawa. HRI ’13: Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction. Publisher: IEEE Press. March 2013

Participatory art cards & archive system for public exhibition: a case study through ars wild card. Hideaki Ogawa, Emiko Ogawa, Manuela Naveau, Christopher Lindinger, Roland Haring, Matthew Gardiner, Martina Mara, Horst Hörtner. MM ’12: Proceedings of the 20th ACM international conference on Multimedia, Publisher: ACM. October 2012

Shadowgram: a case study for social fabrication through interactive fabrication in public spaces. Hideaki Ogawa, Martina Mara, Christopher Lindinger, Matthew Gardiner, Roland Haring, David Stolarsky, Emiko Ogawa, Horst Hörtner. TEI ’12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, Publisher: ACM. February 2012

SWITCH: case study of an edutainment kit for experience design in everyday life. Matthew Gardiner, Hideaki Ogawa, Christopher Lindinger, Roland Haring, Emiko Ogawa, My Trinh Gardiner,Martina Mara, Horst Hörtner. TEI ’12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction. Publisher: ACM. February 2012

Social brainstorming via interactive fabrication. Matthew Gardiner, Christopher Lindinger, Roland Haring, Horst Hörtner, Hideaki Ogawa, Emiko Ogawa. ACE ’11: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology. Publisher: ACM. November 2011

The city at hand: media installations as urban information systems. Roland Haring, Hideaki Ogawa, Christopher Lindinger, Horst Hörtner, Shervin Afshar, David Stolarsky. NordiCHI ’10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries. Publisher: ACM. October 2010

Introducing the FabLab as interactive exhibition space. Irene Posch, Hideaki Ogawa, Christopher Lindinger, Roland Haring, Horst Hörtner. IDC ’10: Proceedings of the 9th International Conference on Interaction Design and Children. Publisher: ACM. June 2010

TextDraw: a prototype for gestural typesetting. Travis Kirton, Pamela L. Jennings, Hideaki Ogawa. TEI ’10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction. Publisher: ACM. January 2010

Social bits: toward artistic expression powered by small information generated by daily lives of people. Hideaki Ogawa, Jayme Cochrane, Mahir M. Yavuz, Emiko Ogawa, Junichi Yura, Taizo Zushi. TEI ’11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction. Publisher: ACM. January 2010

PINS: a prototype model towards thedefinition of surface games. Travis Kirton, Hideaki Ogawa, Christa Sommerer, Laurent Mignonneau. October 2008 MM ’08: Proceedings of the 16th ACM international conference on Multimedia. Publisher: ACM

Making new learning environment in zoo by adopting mobile devices. Yutaro Ohashi, Hideaki Ogawa, Makoto Arisawa. MobileHCI ’08: Proceedings of the 10th international conference on Human computer interaction with mobile devices and services. Publisher: ACM. September 2008

objSampler: A Ubiquitous Logging Tool for Recording Encounters with Real World Objects Jun’ichi Yura, Hideaki Ogawa, Taizo Zushi, Jin Nakazawa, Hideyuki Tokuda. RTCSA ’06: Proceedings of the 12th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications. Publisher: IEEE Computer Society. August 2006

SmallConnection: designing of tangible communication media over networks. Hideaki Ogawa, Noriaki Ando, Satoshi Onodera. MULTIMEDIA ’05: Proceedings of the 13th annual ACM international conference on Multimedia, Publisher: ACM. November 2005