What makes up the gigantic, imposing sound of a Bruckner symphony? Visitors explore the question playfully and interactively with Playing Anton – an innovative application for the Deep Space 8K at the Ars Electronica Center, developed by the Ars Electronica Futurelab. Here, the audience takes over the formation of the instrumental groups of the Bruckner…
The immersive sound space Being Anton at the Ars Electronica Center in Linz – developed by the Ars Electronica Futurelab – offers visitors the opportunity to experience the sound world of composer Anton Bruckner in a new way. Based on extensive historical research, visitors are immersed in the soundscape of the Industrial Revolution, which is…
Deep Sync creates an interactive playground for sound and visuals in the immersive Deep Space 8K environment, inviting visitors to experiment with the correlation between psychological and physiological processes.
This year marks the 10th anniversary of FH Hagenberg students working together with the Ars Electronica Futurelab on semester projects in which they creatively explore their approaches to interactive and generative arts. Uniquely, these projects are realized in media spaces like the Deep Space 8K that present a very special challenge in themselves.
Three visually stunning dimensions, 33 million pixels of resolution and a high-performance tracking system make Ars Electronica’s Deep Space 8K one of the world’s most exciting digital experience spaces – developed, built and continuously maintained by the Ars Electronica Futurelab. Deep Space EVOLUTION brings several new programs to the public in 2022, as well as…
‘Resonant Media – Possibilities of 8K Visualization’ takes an artistic and scientific approach to explore the new possibilities of 8K from diverse perspectives. As part of the “8K Future Projects” collaboration between Japan’s largest public broadcaster NHK and the Ars Electronica Futurelab, the exhibition – taking place in Shibuya, Tokyo from March 14 to March…
The Great Pyramid in 3D, From the BBC Series Ancient Invisible Cities is an interactive immersive experience exploring the possibilities of virtual archaeology by scanning and digitally rebuilding historical architecture. With this program, visitors of the Ars Electronica Center’s Deep Space 8K can virtually go deep inside the oldest wonder of the ancient world, the…
As part of the European R&D project Immersify, the data from spatial measurement of St. Stephen in Vienna with more than 21 billion laser points was converted into a translucent representation of the cathedral. The result is an innovative interactive and immersive journey through the building in stereoscopic 8K, an experience in the Ars Electronica…
In 2018, Merck (known as Merck KGaA, Darmstadt, Germany in the US and Canada) celebrated its 350th anniversary under the motto “Imagine. Always curious – also in the next 350 years”. For the program around Merck 350, the Ars Electronica Futurelab has developed the Curiosity Space: a walk-in 3D projection and experience space based on…
They almost make us forget the world around us: Virtual Reality (VR) applications let us dive deep into images and videos, promising interactive experiences. To lead immersive media from a niche phenomenon to a more widespread practice in the consumer market, the three-year EU-funded project Immersify took to the task of research and development with…
The Deep Space 8K has received a major upgrade in 2022 – read all about the technical innovations as well as the latest programs on our Deep Space 8K EVOLUTION page!
Between 2010 and 2014, the FFG-funded Center for Advances in Digital Entertainment Technologies — in short CADET — has dealt with the research, advancement and usability of immersive technologies taken from the gaming and digital-entertainment industries.