Three visually stunning dimensions, over 50 million pixels of resolution, and a high-performance tracking system make Ars Electronica’s Deep Space 8K one of the world’s most exciting digital experience spaces – developed, built, and continuously maintained by the Ars Electronica Futurelab.
E-vehicle or public transport? Nuclear power or renewable energy? Lab meat or vegan diet? The climate crisis challenges us with questions to which there are no easy answers. Important decisions await, and every action we take today has implications far into the future. Wouldn’t it be helpful to test our choices in virtual reality to…
More than a hundred years after its first exhibition, the nativity scene of the New Cathedral (Mariendom) in Linz was carefully restored. A team from the Ars Electronica Futurelab then scanned the figurines and landscapes using photogrammetry to create an audiovisual VR experience in stereoscopic 3D with a 360-degree perspective.
To carefully translate one of the Schaunberger Grabmal (Schaunberger tombs) from the Collegiate Church in Wilhering into a virtual object, the contactless process of photogrammetry was employed. This turned the tomb into an immersive 3D cultural experience in Deep Space 8K.
Ars Electronica Futurelab’s video production system Deep Virtual is able to merge virtual into physical reality in real time and to transmit this hybrid reality instantly. With its development, the Lab has set a milestone in the history of Deep Space 8K : The idea for live hybrid video production takes the broadcasting of virtual…
As part of the European R&D project Immersify, the data from spatial measurement of St. Stephen in Vienna with more than 21 billion laser points was converted into a translucent representation of the cathedral. The result is an innovative interactive and immersive journey through the building in stereoscopic 8K, an experience in the Ars Electronica…
They almost make us forget the world around us: Virtual Reality (VR) applications let us dive deep into images and videos, promising interactive experiences. To lead immersive media from a niche phenomenon to a more widespread practice in the consumer market, the three-year EU-funded project Immersify took to the task of research and development with…