Roland Haring

  • Shadowgram

    Shadowgram

    Shadowgram is an interactive project by the Ars Electronica Futurelab that combines creative expression with social participation: Users’ shadows are transformed into physical stickers that they can place in shared spaces, sparking societal dialogue. 

  • Human Robot Harmony

    Human Robot Harmony

    Research with Humanoid Robot Honda ASIMO

    The Ars Electronica Futurelab and Honda R&D worked together to research the next generation of the relationship between humans and robots – with the humanoid robot Honda ASIMO at the center.

  • FabLab

    FabLab

    The heart piece of the first main exhibition “New Views of Humankind” in 2009 was constituted by four public accessible labs.

  • Ars Electronica Center Media Facade

    Ars Electronica Center Media Facade

    Since January 2009, the Ars Electronica Center has been shining night after night. 38,500 LEDs are built into the Ars Electronica Center’s 5,100-m2 glass shell. Every one of the façade’s 1,100 glass panels thus becomes what amounts to a pixel that can be individually controlled.

  • City Puzzle

    City Puzzle

    An interactive simulation environment visualized technological approaches that city planners and architects of the future would be working with. This installation was an expanded spin-off of “Gulliver’s World,” the Ars Electronica Center’s mixed reality environment, and used a simple urban planning model as an example illustrating concrete application possibilities. Visitors could manipulate the various scenarios…

  • Hidden Worlds

    Hidden Worlds

    The collaboration between SAP and Ars Electronica has been in place since 2002. This partnership is a prototype for new models of collaboration between art, business, technology and society. The collaboration ranges from media art presentations at SAP events and novel visualizations of information to joint research projects and innovative social initiatives.

  • Gullivers World

    Gullivers World

    The theme of Gulliver’s World is the relationship between virtual and material realities, and the reality that’s constructed by combining these two components.

  • Gulliver’s Box

    Gulliver’s Box

    Mixed Reality Installation with visitors as live-projected 3D-avatars.