Converge is an interactive work for Deep Space 8K by the Ars Electronica Futurelab, based on SHARESPACE, a large European R&D project on using avatars in social situations. In Converge, up to ten participants on site and one external person in a motion capture suit are tracked – they have to communicate through movement and…
State of Play:شهر بازی by artists Tara Habibzadeh, Harriet Davey, and Mati Bratkowski, is a game-based participative art performance referencing the 7 Labors of Rostam in the long epic poem Shahnameh by Abul-Qâsem Ferdowsi Tusi (Iran, 977–1010 CE). In it, up to 5 audience members reenact the final labour, controlling their avatars of Rostam in…
How could humans use digital avatars in the near future? How can we engage in social situations that include both human and automated avatars? And what technology do we need to explore these ‘hybrid’ spaces together? This is the focus of the European R&D project SHARESPACE.
In autumn 2023, the theater world celebrated the 150th birthday of Max Reinhardt, one of the most famous German-speaking theater makers of the 20th century. The Salzburg Festival commemorated the theatrical magician by recreating one of his most famous projects: the acclaimed production of Goethe’s “Faust” (1933-1937) at the unique venue Felsenreitschule in Salzburg with…
Three visually stunning dimensions, 33 million pixels of resolution and a high-performance tracking system make Ars Electronica’s Deep Space 8K one of the world’s most exciting digital experience spaces – developed, built and continuously maintained by the Ars Electronica Futurelab. Deep Space EVOLUTION brings several new programs to the public in 2022, as well as…
A captivating virtual experience: the new program Sounding Letters at Deep Space 8K shows how humans and AI create music together with a 3D piano concert.
E-vehicle or public transport? Nuclear power or renewable energy? Lab meat or vegan diet? Urban living or shared rural home? The climate crisis currently challenges us with questions to which there are no easy answers. Alternative concepts await important decisions, and every action we take today has implications far into the future. Wouldn’t it be…
More than a hundred years after their first exhibition, the nativity scene of the Mariendom was carefully restored and then scanned by the Ars Electronica Futurelab using photogrammetry. It has been restaged as an interactive and audiovisual experience for the Mariendom and the Ars Electronica Center’s Deep Space 8K. In Deep Space 8K, the virtual…
Using the non-contact process of photogrammetry, researchers of the Ars Electronica Futurelab carefully translated one of the Schaunberg tombs from the collegiate church of Wilhering into a virtual object in order to turn it into an immersive 3D cultural experience in Deep Space 8K. The colossal format creates insights into high-resolved details that can no…
The JKU medSPACE is a completely new, worldwide unique venue for teaching anatomy, located at the Johannes Kepler University in Linz. Developed and implemented by the Ars Electronica Futurelab, the JKU medSPACE shows anatomy like never before, in quadruple stereoscopic 3D 4K projection at 14×7 meters: Lecturers and students dive into larger than life, photorealistic…
Ars Electronica Futurelab’s video production system Deep Virtual is able to merge virtual into physical reality in real time and to transmit this hybrid reality instantly. With its development, the Lab has set a milestone in the history of Deep Space 8K : The idea for live hybrid video production takes the broadcasting of virtual…
The Great Pyramid in 3D, From the BBC Series Ancient Invisible Cities is an interactive immersive experience exploring the possibilities of virtual archaeology by scanning and digitally rebuilding historical architecture. With this program, visitors of the Ars Electronica Center’s Deep Space 8K can virtually go deep inside the oldest wonder of the ancient world, the…