In the work Repeat After Me we see refugees from the East of Ukraine who, fleeing the threat of war, found shelter in a temporary camp in Lviv. They share their experience of the sounds of war.
Nosukaay is an interactive installation, a machine that combines a West African loom and a computer. With it, the viewer can use a manjak woven fabric as a keyboard to explore a video game blending texts, 3D images, and images shot in Aïssa Dione Tissus’ studio and Boulevard Canal4’s outdoor weaving studio in Dakar, Senegal.…
Mid Tide#3 captures the actual view through two lenses, namely camera and computer. The images change very slowly. Space-time as written within the images transforms, just as the tide gradually erodes the landscape. The incoming waves during this transformation unknowingly sweep the viewer’s perception into a unique space-time flow within the image. This immersive experience…
Kazokutchi is a project of reproductive digital artificial life that uses a swarm of physical robots as its host. It consists of a family of “Kazokutchi,” digital artificial lives that inhabit each movable robot house. Each Kazokutchi is linked to an NFT with its own name, date of birth, family name, and gene. The cycle…
Artificial Intelligence is becoming increasingly human-like and is now proficient in a key human activity: musical creativity. But what does this mean? How does creative AI change our notions of art, culture and society? As new machine learning technologies begin to mirror ourselves, we need to look into that mirror and ask how this is…
In Japan, prosthetic eyes mimic real eyes, following societal norms and industry standards. Official manufacturers do not produce custom prosthetic eyes. My project challenges this by creating prosthetic eyes that emphasize individuality and self-expression. These eyes light up, making them visually striking and encouraging new perceptions about prosthetic eyes. This approach aims to leave a…
I’m Feeling Lucky is a real-time generative animation featuring historically and geographically ambiguous landscapes, drawing from the perceptual and historical frameworks of 19th-century panorama paintings. The infinite landscape is populated with thousands of 3D figures from around the world, sourced from Google Street View.
G80 is an interactive installation that proposes a contemporary interpretation of Richard Buckminster Fuller’s World Game: a strategy simulation tool inspired by War Games, which aimed at an equitable distribution of resources on a planetary scale. Created in the cybernetic era in the early 1960s, it embodies the promise of computation and mathematical models for…
Conversations Beyond the Ordinary transforms several everyday office appliances into entities with their own consciousness. Engage with these AI-imbued objects: convince the coffee machine to put effort into you, collaborate with the photocopier and converse with your possessions through the microwave.
Collecting memories of Brno The audiovisual installation consists of two parts. The sound part is the result of time-lapse research into the soundscape of Brno and thus presents a sound portrait of the Moravian metropolis. The pictorial part presents Brno captured in photographs, which were subsequently processed into hallucinatory collective memories with the help of…
A holistic, ethical, and sustainable approach to home design and living environment An example of 21st-century Postplasticism, the exhibition HOPE: Hybrid, Organic, Postplastic Environments showcases an experimental, sustainable, and ecological approach to designing and manufacturing bespoke modular micro-living-working environments. Flexible, multi-functional furniture and storage solutions with integrated smart technologies are folded, stacked, or nested in…
The collaborative platform enables participants to visualize their spoken, uploaded contributions with semantic networks.