Projects

  • The Materialised Temporality of Dust

    The Materialised Temporality of Dust

    Dr Carolina Ramirez-Figueroa (MX), Antony Nevin (NZ), Campbell Orme (UK), Laura Selby (UK) and Neil Aldridge (NZ)

    The Materialised Temporality of Dust is an immersive VR experience that uses dust as a material device to explore temporality and investigate the past and future from a microbial perspective. It invites audiences to engage with the notion of the pluriverse, a world of many worlds.

  • Sioscadh

    Sioscadh

    Matt Lewis (GB)

    Sioscadh is a sonic knowledge system built on onomatopoeia, non-verbal sounds, eco-acoustic recordings and the Freesoound database. It is an ongoing collaboration between plants, humans and machines. All sounds heard during the performances are drawn from an improvisation between a collection of plants, machines, human voices and the Freesound API.

  • Seeing Through the Walls of Silicon Valley

    Seeing Through the Walls of Silicon Valley

    Claude Dutson (GB)

    Seeing Through the Walls of Silicon Valley is a VR installation inviting the public into the private domain of the tech campus. Google, Apple and Meta’s campuses testify to their status and influence on public life, yet remain inaccessible to the general public.

  • Pawsitive Charge

    Pawsitive Charge

    Julia Hahnl (AT/JP)

    Pawsitive Charge is a brazen startup that spots a unique opportunity to capitalize on this untapped resource. With their trio of innovative and “playful” gadgets, our furry friends are suddenly more than man’s best friend—they’re our power providers. It’s a twisted tale where love for our dogs meets the thirst for power, blurring the lines…

  • Longing + Forgetting

    Longing + Forgetting

    Matt Gingold (AU), Thecla Schiphort (CA), Philippe Pasquier (CA)

    Longing + Forgetting explores pathfinding algorithms as a metaphor for our personal and collective searches for solutions. Combining physical and algorithmic choreography, the work consists of a collection of artificial agents finding their way through the projection surface.

  • Ensemble

    Ensemble

    Arshia Sobhan (IR), Philippe Pasquier (CA/FR)

    This collection melds the traditional art of “siyah-mashq” in Persian calligraphy with AI model crafting. Each piece features generatively evolving and fluid calligraphic forms, accompanied by a background sonic texture.

  • Dreamscape

    Dreamscape

    Erica Lapadat-Janzen (CA), Philippe Pasquier (CA/FR)

    In response to AI-generated art using Big Data, the Metacreation Lab developed Autolume, a no-code system for artists to use their own works in training AI models. This tool allows non-experts to create both still and animated outputs.

  • Autolume Mzton

    Autolume Mzton

    Jonas Kraasch (DE), Philippe Pasquier (CA/FR)

    Autolume Mzton explores the notion of birth using Autolume audio-reactive features. Driven by the piece Mzton, from the analog modular rhizome of the French band Robonom, the neural aesthetic of generative visuals unexpectedly evokes early experimental analog cinema.

  • Solar Protocol

    Solar Protocol

    Tega Brain (AU), Alex Nathanson (US), Benedetta Piantella (US), Solar Protocol Collective (INT)

    Solar Protocol is a network of solar-powered servers, installed and maintained by volunteers around the world. This community-run cloud, powered by renewables, collectively hosts the Solar Protocol web platform and other web projects, serving them from wherever there is the most sunshine in the network. The work explores natural rather than Artificial Intelligence.

  • Cold Call: Time Theft as Avoided Emissions

    Cold Call: Time Theft as Avoided Emissions

    Sam Lavigne (US), Tega Brain (AU)

    Cold Call: Time Theft as Avoided Emissions is an unconventional carbon offsetting scheme that applies strategies of worker sabotage to the fossil fuel industry.

  • Mammary Mountain

    Mammary Mountain

    Tara Baoth Mooney (IE), Camille Baker (CA/GB), Maf’j Alvarez (GB/ES)

    Mammary Mountain is an immersive virtual reality (VR) experience that explores disease within the body during breast cancer and the body’s relationship to the broader context of the land. This immersive experience tells the lesser-told stories of patients and survivors — not only of survival, but of trauma from the life-changing experience of (breast) cancer…

  • Human Powered Toaster

    Human Powered Toaster

    Florian Sapp (AT)

    Electricity powers nearly everything we do in the modern world, yet only few people understand how much energy is needed for common tasks. The aim of this project is to show how much power is required for everyday activities and what numbers such as 100 watts actually mean. This is achieved by translating electric power…