Projects

  • The Scream of Music

    The Scream of Music

    Daniel Fischer (AT)

    The Scream of Music is an innovative audio installation in a public space that reinterprets national identity, communication, and borders. An iconic image from The Sound of Music, associated with Austria, is transformed into yodeling music and transmitted across the Danube in Linz using an LRAD (long range acoustic device) loudspeaker.

  • The AI is on vacation 

    The AI is on vacation 

    Till Schönwetter (DE), Miguel Rangil (ES)

    The AI is on Vacation humorously subverts the initial promise of a helpful assistant by presenting an AI that is taking a break. Set against a sandy, beach-like backdrop, this GPT-based model playfully dodges typical utility-driven responses, offering evasive replies that challenge the expected functions of such advanced tools.

  • Technosymbiosis

    Technosymbiosis

    Emma Silvana Tripaldi (IT)

    The project delves into the relationship between users and algorithmically-driven social media, designed for personalized content selection. It presents this relationship as a symbiotic connection where both influence each other.

  • Tangible AI 

    Tangible AI 

    Salma Aly (EG)

    Tangible AI is an interactive installation that explores the evolving relationship between artificial intelligence and human emotion. It utilizes AI to detect and interpret the emotions of the audience through facial expression.

  • Symphony of a Koi

    Symphony of a Koi

    Flavia Luna Somarriba Perez-Desoy (ES/FR/NI)

    This project is meant to help hospital patients feel calm and more at ease. It features a concrete audiovisual environment with intuitive, game-like interactions, allowing patients to momentarily escape the mental challenges and stress of their situation.

  • Super Tapestry

    Super Tapestry

    Sule Suarez (CO), Lukas Romero (CO)

    Super Tapestry is an ambient proposal that blends into an experimental ensemble: live coding, a phase vocoder in Max, and guitar with effects pedals. The project is a collaboration between musician Lukas Romero (Niu Toronja) and visual artist Sule Suarez.

  • Shock Value (or Cadavre Exquis) 

    Shock Value (or Cadavre Exquis) 

    Alessia Fallica (IT)

    Shock Value is an exploration of how image generation positions itself in the stratified issue of digital violence and gore voyeurism, and how the medium employed for its production – artificial intelligence– influences its impact and consumption.

  • Self – eluded

    Self – eluded

    Lilly Stelzer (DE)

    Perception shapes our reality, a reality in which we seek understanding, yet fear the feeling of being exposed. Can we truly grasp the essence of others? What happens to our understanding of reality when perception itself becomes elusive?

  • Post-humanity Zoo 

    Post-humanity Zoo 

    Ahmad Aiuby (EG)

    In 20xx, a deadly pandemic outbreak killed 60% of humanity. A disaster has led a group of zoologists and environmentalists to build a zoo as an archive of what capitalism/humans, which/who caused this pandemic, have done to our environment.

  • On the breathing wings of a horse

    On the breathing wings of a horse

    Maria Dirneder (AT)

    On the breathing wings of a horse is an interactive art installation that merges human breath with the essence of equine movement. The horse’s gait captures a unique breath, intertwining with the rhythm of nature. This project explores the symbiotic relationship between humans and horses.

  • New Cartographies 

    New Cartographies 

    Behiye Erdemir (TR)

    New Cartographies explores the unseen landscapes of electromagnetic space. Transmitted images capture snapshots of this landscape at specific moments and locations, visually representing the dynamic electromagnetic spectrum. Variations in clarity and distortions reflect the flux of electronic activities, offering glimpses into our digital habits.

  • io

    io

    Doğuş Karlık (TR)

    io (in/out) is a term used for the interface of signals or data received or sent by a system. It can also be interpreted as inside and outside. This device stands at the point where those two meanings dissolve into each other. An artificial auditory environment is generated inside the helmet from the video stream…