Projects

  • Plastic Flowers 

    Plastic Flowers 

    Armin Alian (IR)

    Plastic Flowers is an audio-visual installation about personal narrative, cultural symbolism, and societal dynamics through the lens of an Iranian artist in Austria. Reflecting the rich pictorial and literary history of flowers in Iranian culture, this experimental biography delves into the shifting cultural meanings in both the artist’s journey and the broader societal context.

  • Malassezia 

    Malassezia 

    Luzia Stempfer (AT)

    DIY synth noise Malassezia is music for introverts, who would have preferred to stay at home with the houseplants. The live performance uses a setup consisting of small, self-soldered synthesizers and a vintage, out-of-tune zither, instead of new, expensive equipment.

  • Flachspüler 

    Flachspüler 

    Samuel Haas (AT)

    An AI-generated image shows parts of a toilet and its glitchy connection to the sewer system. The toilet is an object we are all familiar with and an interface to the canal system that forwards our excretory products.

  • Emergence Layout

    Emergence Layout

    Domen Hitrec (SL)

    The artwork Emergence Layout integrates traditional stained-glass motifs and Islamic patterns with contemporary digital technology and intricate fractal mathematics.

  • Open Kitchen

    Open Kitchen

    Sustainable Gastronomy at create your world

    This year, the create your world Festival will once again feature a free, abundant buffet supported by local suppliers. Fresh fruits and vegetables, bread, and many other delicious treats will be available, offering visitors and artists a welcoming space for exchange, discussion, and inspiration.

  • Y O U  W E R E  A L W A Y S  T H E R E

    Y O U  W E R E  A L W A Y S  T H E R E

    Sanaz Rafii (IR)

    This project revisits significant pages from Iran’s history with the focus on the presence of women in Iran and the struggle of the people for freedom. I captured these photos during the human chain event amid the presidential election period in 2009.

  • The Garden of Earthly Delights – Bird, Human and Geology 1&2 

    The Garden of Earthly Delights – Bird, Human and Geology 1&2 

    Jieyuan Huang (CN)

    Inspired by Bosch’s work, the first video uses generative adversarial networks and 3D graphics to create a digital Garden of Eden. Birds, humans, and geology are rendered as virtual forms, symbolizing technological algorithms.

  • All Pigeons Go to Heaven 

    All Pigeons Go to Heaven 

    Lera Entmayr (AT)

    Wohin denn sonst? / Where else? My activism and art desires to highlight the misery of city pigeons. Not only their role as residents of our urban spaces, but also how governments apply unethical and unproductive measures to control their population.

  • sehen, gesehen werden, sich selbst sehen und drunter, drüber, gegenüberstehen 

    sehen, gesehen werden, sich selbst sehen und drunter, drüber, gegenüberstehen 

    Isabel Wöckl (AT), Ellinor Brandenburg (DE)

    A figure crafted from multiplied and distorted fragments of various people and body parts: not an individual but representing a group that is shaped, altered, and defined by its environment. Visitors are invited to wander through the space and take a closer look at the installation, placing not only their gaze but their entire body…

  • AI ANALOG – BREAKING THE CHINESE ROOM 

    AI ANALOG – BREAKING THE CHINESE ROOM 

    Hanna Sheu (AT)

    The short film AI ANALOG – BREAKING THE CHINESE ROOM explores and questions Searle’s thought experiment. The protagonist seeks answers from Alexa and ChatGPT but receives unsatisfactory responses.

  • HyperHuman

    HyperHuman

    Vildan Dülgeroglu (TR), Güney Tombak (TR)

    A phase space is a diagram that defines all possibilities within a system. HyperHuman, composed of a phase space diagram, exists through the dark possibilities of our personalities, drawing from our losses within the systems we create and inhabit. By digitalizing extreme individuality, HyperHuman survives, mirroring our undefined forms through phase space visualization.

  • Gomboc in Space  

    Gomboc in Space  

    Onur Sekmen (CY/TR)

    Gomboc in Space is created through a callandresponse technique formed between Gökçe Göbüt, Neslihan Yakut, and Onur Sekmen. Visuals from Göbüt’s art game “Quasicritical ” and Yakut’s text “The Space” are brought together by Sekmen in a media form that explores the relation between body and space using the form Gomboc as the body in…