In the rarest events, it is satisfying to accept not knowing things, although it seems like the easiest and most satisfying thing to do, because all you must do, is nothing. Or not? Without knowing what it is, the whole theme about nothing caught my interest (intensively).
We are producing, consuming, and disposing at an ever-increasing rate. The WHY ARE WE SO RUDE? collection addresses this concern, seeking alternative resource management strategies.
Trans Voices aims to raise awareness of the diversity of trans- and gender-non-conforming people, who often hold back their voices for fear of discrimination. In interviews with three trans people, emotions are analyzed by AI and used to change the surface of a 3D object.
Hannah Pekarz explores the possibilities of sodium alginate used in clothing by creating a biomaterial that has a cooling effect on the body.
An Exploration of Art, Science, and Breathing Technology for Fashion Design Pulmonaut explores the intersection between technology and design through the science of breathing and the art of glassblowing in a sculptural fashion context. As astronauts explore the depths of space, pulmonauts explore the depths of their breath.
Grieving is hard. Sometimes we laugh, sometimes we cry, sometimes we cannot escape, and sometimes we just feel. It can even happen that the people we have lost visit us in our dreams.
This project showcases a live collaboration between a drum player and an electronic-based musician. The performance brings with it an unlearning philosophy as it distances itself from all traditional paradigms of traditional sounds and rhythms and incorporate new technologies as well as coming back to the roots.
Persona is an experimental, interactive, audio-visual exploration of how we constantly change our inner selves. With a control surface, it is possible to change the two halves of the virtual psyche to assemble a new persona. In this implementation, each variant of the psyche has an accompanying sound; sounds combine to convey feelings that cannot…
Paragon tells a story of two characters, their dynamic with each other and their relationship to light and darkness. The performance is based on an interactive program responding to movement within a sensory tracking system.
The neoliberal ideology tells the fairytale of a world in which everyone can make it. In reality, however, injustice is increasing every day. This is because no efforts are made to actually reward hard work, nor would meritocratic principles even be feasible in a society based on the division of labor.
The project proposes an interactive exploration of the impact AI and ML have on human intellectual capabilities, challenging visitors to reflect critically on the question: “Is AI the hope?” The experience consists of a dialog between participants and an AI non-player character (NPC), represented as a female humanoid figure.
The work addresses issues of miscommunication, of the lack of caring and connection between people. Taking the literal meaning of the word crystal (coldness drawn together), the installation will show a near-accurate representation of the aftermath of different chemical compounds merging under a microscope and being illuminated with a polarized light.