Topic

HackAthens 2021: What Comes After - Online showcase
Kyriaki Goni (GR)
Commissioned through an open call process, *HackAthens 2020* includes a series of five works taking the form of film, digital games, sound drama and mobile apps.

Exploring communities in out-moded utopias
Kylie Banyard (AU), Josh Harle (AU)
Extending from a body of work inspired by the history of Black Mountain College, an experimental avant-garde college in the mountains of North Carolina, artist Kylie Banyard worked with Tactical Space Lab to explore a model of ‘intentional’ community spaces within virtual reality. Initially attracted to Mozilla Hubs for its broad accessibility, Hubs aptly echoed the same idealistic, almost utopian themes of communal, alternative living at the heart of BMC, Freetown Christiania and others.

Recomposing histories through VR
Claudia Nicholson (AU), Josh Harle (AU)
Claudia Nicholson’s paintings reconfigure colonial depictions of first contact in the Americas, embedding the work with folklore and personal histories in a bid to disrupt colonial narratives. Landscapes are rearranged to leak into each other, to conflate time, myth and ecologies.

Being within the story
John Gillies (AU)
A virtual experience of uncertainty, intangibility, and off-kilter interpersonal connections. Developed through experimental collaboration at Tactical Space Lab, making use of 180-degree stereo footage in a 6dof virtual space, and experienced within a theatrical physical staging, the work makes use of a rich landscape of spatialized sound to create a sense of shared presence.

Curators’ Conversation
Ralph Borland, Cezanne Charles, Olga Stella, Antajuan Scott, Mark Sullivan, Devon Akmon
Take a look into the process of planning our third exhibition FUTURE PRESENT and hear from the panel of curators to get an overarching view of our subthemes. We will also answer questions from the Science Gallery Community.

Reconciling conflict in imaginary places
Louise Zhang (AU), Josh Harle (AU)
Working in collaboration with Tactical Space Lab, the work invites the audience to visit the "Mei guanxi" temple as a place not dictated by a single narrative, but of multitudes and acceptance, and inhabited by a selection of Zhang's sculptural works that have been scanned, modelled, and simulated using HoudiniFX to imbue them with life and motion.

On the symbolic power of architectural form
Tarik Ahlip (AU), Josh Harle (AU)
This project extends Tarik Ahlip’s study of sculptural form as a medium for exploring ontologies and socialised ideals of nature. Drawing on his background in architecture and interest in film, Ahlip’s worked with Tactical Space Lab to explore the figurative dimensions in sculpture within a cinematic composition of scenes in VR.

The music between chaos and control
Nic Cassey (AU), Josh Harle (AU)
Riffing on discussions around improvised performance, musician Nic Cassey worked with Tactical Space Lab to create a generative ‘instrument’ in VR, both played by and in collaboration with the VR participant. Combining elements of a mandala-inspired, hand-drawn style with a unique system for creating generative music, the work explored the tension at play between chaos (change) and order (the static) at play in improv music and other generative systems, manifested as the tension between harmony and dissonance, progression and development of the music.

On eco-sensuality with untethered VR
Grace Kingston (AU), Josh Harle (AU)
Artist Grace Kingston’s work with Tactical Space Lab explored themes of artifice and facade vs nourishment and connection in our digitally-mediated evocations of the natural world, making use of the stand-alone capabilities and hand-tracking of the Oculus Quest to create a site-specific VR work that maps to the natural landscape and features it’s experienced in.

Into the Woods
Engine Studios (TW)
A folklore about people who lost in the woods and taken by spirits of forest. After years, a girl experiences what had happened before at the same place.

Barkley: A Secret Party In THE WAREHOUSE
studio2 Animation Lab (TW)
A stray dog accidentally found the warehouse where Barkley and other cats lived. The curious dog found the cats and began to run after them for fun but Barkley and the cats were frightened by the enthusiastic dog. Thus, they began to ran and chased each other in the warehouse, triggering a domino effect. The shelves and goods fell down one by one. It seemed like they were having a party.

Upload not Complete
Peppercorns Interactive Media Art Co., LTD (TW)
Created by Taiwanese artists Hu, Chin-Hsiang and Tsai Bing-Hua, this piece attempts to use a hybrid reality, LED lights, wearable devices, and fans to build an installation that uploads the human mind to digital space. Imagine that upload process can be seen as virtual objects in real space. When you see the virtual object and feel the influence (wind and vibration), after passing through the upwardly extending tunnel, the screen enters the completely virtual space, but you don’t know whether the upload is completed.

Kuo Hsueh-Hu: Three States of Home Gazing
Oready Innovation LAB (TW)
Kuo Hsueh-Hu is the most important gouache painter in Taiwan and was born in the Dadaocheng area of Taipei. In the year of 1964, Kuo migrated to Japan. Then his eldest son Kuo Song-Fen, who studied in the United States, participated in the Defend the Diaoyu Islands movement, which was then put on the "blacklist". With less time spent together with his own flesh and blood, Kuo’s family then migrated to the United States to reunite in his later years.

Bodyless
Virtual and Physical Media Integration Association of Taiwan (TW)
Bodyless is from director’s childhood memories which depicts the reduction of humanity by military government during the martial law, the colonial culture as well as the digital era into a story beyond reality. A political prisoner becoming a ghost returned to the living world to visit his family, but found out that the house is empty.

Daata presents Eva Papamargariti
Daata (UK)
Eva Papamargariti's work explores the relationship and construction of the limits between virtual space and material reality, as well as the dynamic dissolution that takes place on the verge of these two “ecosystems.” Her practice delves into issues and themes related to simultaneity, the merging of our surroundings with the virtual, the constant diffusion of fabricated synthetic images that define and fragment our identity as well as the symbiotic procedures and entanglement that take place between humans, nature and technology.

Data Garden - Tour & Talk
Kyriaki Goni (GR)
Data Garden Prerecorded discussion between artist Kyriaki Goni (GR), Prodromos Tsiavos (GR) Head of Digital at The Onassis Foundation, and *TBC,* followed by live recap and audience Q&A on YouTube and Zoom.

INVISIBLE Studio visits with Andy Holden and Thijs Biersteker
Andy Holden (UK) and Thijs Biersteker (NL)
Join us for a behind-the-scenes studio visit with INVISIBLE artists Andy Holden (UK) (INVISIBLE / DARK MATTER) and Thijs Biersteker (NL) (INVISIBLE - Gravitational lensing)

Data Garden - Kyriaki Goni - Exhibition
Kyriaki Goni (GR)
Exhibition Tour & Talk Can anyone think of the future of connectivity beyond surveillance? Is it possible for the bond between human and non-human worlds on this planet to be substituted? Can plants, as organisms on which life itself is dependent, contribute to the creation and adoption of new practices for the mediated reality? Kyriaki Goni’s new multimedia installation investigates this set of questions by recounting a fictitious narrative that contains elements of truth. YouTube Premiere of a pre-recorded exhibition tour with artist Kyriaki Goni, followed by a live discussion between artist Kyriaki Goni (GR), Prodromos Tsiavos (GR) Head of Digital & Innovation at Onassis Foundation, and collaborators of the project

An Online Tour of Dublin’s Tech Infrastructure
Dublin is host to the European headquarters of many of the most powerful and influential tech companies of the modern era, and has become an important strategic location within the context of debates surrounding data sovereignty, privacy and security. By connecting our own personal interactions on digital platforms to the corporate offices in the city centre and to the data centres that surround the city, this tour critically engages with these debates, whilst also reflecting on our relationship with our personal data as it passes through the many visible and invisible networks that surround us.

Axis - Harvesting isolation
Víctor Mazón Gardoqui (ES/DE)
7-day trip from Punta Arenas, 32-hour waiting in front of the Yelcho scientific station Waiting on the high seas for a favorable climatic window to continue sailing, supposes a dislocation of space and time. The parallel 66° 33′ 46″ passes in front of us. A still image exposed to 24 hours of light, on a 360° horizon. The staticity of the sea in the bay of Yelcho. An abrupt and mountainous environment added to the roar of the katabatic winds generates a rupture of perception in scale and distance. The wait. Advancing a small way to the base. Space for registration. The devices -through their sensors- capture the sense of place. A viewing angle of 46° in contrast with the spherical and immersive recording of the hertziosphere, where the alterity of bodies and anthropogenic frequencies in contrast with the autochthonous ones.