Experimental tools
Step into Space Print at Home Exhibition
Become an exhibition designer and explore the fascination of space at the same time. Print the pdf Step into Space booklet on A4 and the pdf Step into Space Exhibition on A3. The booklet tells you how to do it.
Welcome to spaceEU Linz
Ars Electronica has a long history of working with space related content and narratives. The EU project spaceEU allowed them to open new collaborations on a European level. Together with eleven organizations, Ars Electronica developed and produced a wide range of space engagement activities addressing youth, families and teachers.
Creative Question Challenge: Radical change by working together
Kat Austen (UK/DE), Indrė Žliobaitė (FI), Laurence Gill (IE), Andrew Newman (AT/AU)
'Let us finish what we started'. This is how the UN introduces its first Sustainable Development Goal - to end poverty in all forms and dimensions by 2030. The 17 Sustainable Development Goals and their 169 targets have been described as a sprawling, misconceived mess of grandiose intentions. The title of the development agenda itself - 'Transforming our World' - oozes utopian ambition. It was adopted by 193 nations in 2015. Five years later and with ten years left, how do you think our world will transform?
The City as a House – A speculative exploration of the possibilities of abolishing known forms of habitation
Rebecca Merlic (HR)
Vast amounts of pictures, sounds, videos and 3D scans are organized as environments in Rebecca Merlic’s The City as a House, in form of an interactive visual novel. A work about the experiment of a white European 30-year-old heterosexual human living in Tokyo without inhabiting a private apartment over a period of time. A speculative exploration of the possibilities of abolishing known forms of habitation.
If once we ever were by Jaime Carrejo (USA)
Black Cube Nomadic Museum (USA)
Black Cube Nomadic Museums’ executive director and chief curator Cortney Lane Stell presents If once we ever were, a virtual recreation of a public sculpture and temporary monument by artist Jaime Carrejo that recognizes immigrants and their contributions to our communities. The monument is a triumphal arch composed of chain-link fencing that originally appeared in Denver, Colorado and acts as a metaphor for boundaries—the delineation of private and public space, the division of geographical borders, and the separation of rights.
Augmented Idolatry (AI) - inaugural project of the Desert Valley Art Ranch (VAR), San Luis Valley, Colorado
LAST/RESORT Club
Augmented Idolatry (AI) is a collective AR artwork composed of seven distinct AR idols, designed in direct response to the landscape, history and spirituality of the San Luis Valley, home to the artist residency “Desert Valley Art Ranch.” An actual mud plinth built on-site is shared among the seven AR idols and connects them to the land. The AR idols refer to memento mori, indigenous histories, natural resources and sacred geometries.
Rio Verde
Cherish Marquez (US)
Rio Verde is a socially conscious video game by Cherish Marquez that explores the healing powers of the desert, as well as themes such as Latinx iconography and mental wellness.
Crosser & LaMigra
Rafael Fajardo (US)
Crosser & La Migra are two video games that represent opposite perspectives on the dynamics at the US-Mexico border, rendered as early arcade graphics and presented as a diptych. Artist and designer Rafael Fajardo is the founding director of SWEAT, a loose collaborative that makes socially conscious video games in order to explore the poetics of interactivity, critique and deploy electronic media, and comment on cultural realities.
Frontera!
John Jota Leaños
Leaños directed and produced the animated documentary, Frontera!, retelling the history of the 1680 Pueblo Revolt in New Mexico. The film has been supported by a 2012 Guggenheim Fellowship in Film and Video and a National Association for Latino Arts and Culture Grant, among others. Collaborators: Conroy Chino (Acoma Pueblo), Warren Montoya (Santa Ana Pueblo, Tamaya and Santa Clara Pueblo, Khapo Owinge’), Lee Moquino (Santa Clara Pueblo, Zia Pueblo, Apache/Yaqui), Aimee Villarreal, and Cristóbal Martinez (Alcalde).
Emilie Trice & LAST/RESORT present Garden del Rio Grande
LAST/RESORT (US)
Garden del Rio Grande pays homage to the geographic region around the Rio Grande River, which runs from central Colorado along the U.S./Mexico border to the Gulf of Mexico. Our garden contemplates how technology can reconnect us to the land and amplify indigenous voices, while questioning to what extent can art and design fortify sustainable ecologies. Through emerging technology we seek to reverse-engineer the past in order to reimagine the future.
Ars Electronica AIxMusic Online Hackathon: Final Presentations
Annelies Termeer (NL) moderator + Participants
For the occasion of the first online Festival, Ars Electronica will host its first international AIxMusic Hackathon as part of the AIxMusic Festival 2020.
Falling Up Exhibition
re.riddle, California, San Francisco (US)
Amidst riots and racial tensions, divisive political rhetoric and a global pandemic, the past half year has been a time of turbulent uncertainty. These acute ruptures and moments of pain, conflict and unknowingness have inadvertently led to a mode of seeing our former and current realities anew, which may more or less best be described as “surreal”.
‘site inspection’ – Virtual cocktail party & FM4 Radio Show in VR
sound:frame / Eva Fischer (AT), Marijn Bril (NL), Angie Pohl (AT)
For this year’s Ars Electronica, sound:frame and Pausanio invite the audience to join an exclusive virtual cocktail party in the Area for Virtual Art’s mozilla hub space. Together we will teleport from one artist’s space to another and have a virtual toast.
'site inspection' - Virtual exhibition tour
sound:frame / Eva Fischer (AT), Marijn Bril (NL), Angie Pohl (AT)
The sound:frame curators Eva Fischer and Marijn Bril will guide through the Area for Virtual Art and talk with the exhibiting artists and some of the Area’s team members, about their approaches to virtuality and digitality.
sound:frame & Pausanio virtual – Area for Virtual Art
sound:frame / Eva Fischer (AT), Marijn Bril (NL), Angie Pohl (AT)
sound:frame together with Pausanio presents the Area for Virtual Art – an online platform for digital art and virtual formats. Discover current artistic approaches in virtual exhibitions and meet people in discussion programs and live events to exchange thoughts and create new ideas and concepts. The Area for Virtual Art develops into an international hub, giving a platform to current digital art forms and connecting people all over the world.
Postmasters presents Nicola Verlato, Donato Piccolo and Kristin Lucas
Paulina Bebecka - Postmasters Gallery, PostmastersROMA, Rome (IT)
In the current uncertain climate of physical disconnection, hyper digital connection and distortion of life as we know it, I wanted to express that humanity is still at the very core of our increasingly technological experience on earth. The chosen artists bring about an examination of reality and the need to cherish our humanity through various digital media, such as artificial intelligence, 3D scanning, 3D gaming software, generative 360 WebXR animation, drones, and techno.
Garage Digital: Worlds beyond Worlds
Garage Museum of Contemporary Art / Nikita Nechaev, Moscow (RU)
Works and practices of several artists and collectives, that participate in Garage Digital program, reflect on the different types of networks, infrastructures, ecologies and algorithms, and pose questions of the possible tactics and strategies to reassemble these systems with new types of communities, modes of rationality and production in mind —cunning, poetic, speculative and emergent.
re.riddle presents Falling Up
re.riddle, California, San Francisco (US)
re.riddle presents unique programming showcased in site-specific exhibitions and pop-up events worldwide. The itinerant gallery curates socially engaging and multidisciplinary exhibitions of contemporary art. Its mission is to contribute to the discourse on contemporary art in thought provoking and playfully subversive ways. Via new modes of production, reception and consumption, re.riddle places an emphasis on the whimsical, in hopes that art continues to arouse curiosity and promote an awareness of its profound impact on our daily surroundings and lives.
CNMAT ODOT
John MacCallum(USA), Jeff Lubow (USA)
In this workshop, we will provide a brief, practical introduction to odot, a dynamic, multi-paradigm programming environment that operates on Open Sound Control. Developed at CNMAT beginning in 2007, odot has evolved into a powerful and robust suite of tools useful in a variety of contexts, from gesture signal processing to computer-aided composition. During this workshop, we will discuss the current state of the package and the future of the project.
The QuBits VR Space
Jon Kulpa
Jon Kulpa is available to host a live online demonstration/performance of QuBits VR. The QuBits project is a virtual reality (VR) environment built by the composer that offers an expanded medium for musical experience with integrated space and visuals. The environment was designed to explore a musical aesthetic valuing sound mass, spatial sound, evolving sound, and algorithmically generated sonic structures. The user of the VR system plays a key role in shaping these musical elements. The user first discovers what behaviors are possible through exploration and chance encounters. They can then shape each discovered behavior with nuance if they choose. The system provides a unique experience each time it is run. The sounds are a mix of real world sampled sound, granular synthesis, and real-time generated synthetic sound.