Third Garden

Third Garden is an online art exhibition space where gardeners of the Third Life experiment with virtual explorers (AKA viewers) based on AR technology. Third Garden shows the research of interactive "play" with visitors that players (AKA artists) in the real world have been contemplating and studying in the web garden of the Third Life. Participating artists share the progress and result (artwork) of creation in the Third Garden.

!brute_force
The Culture Yard (DK), CLICK (DK)

Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies.

Termination Shock (The Ends of Everythings)
Andy Gracie (UK/ES)

Termination Shock (The Ends of Everythings) is a triptych project building on parallel obsessions with cosmology and post-apocalyptic scenarios. As a reaction to current disaster rhetoric, the artist foregrounds the unavoidable and inescapable apocalypse of the absolute end. By studying the evolution of the Sun, the gravitational dynamics of our galaxies and the influence of dark matter, this project moves towards the end-of-the-Universe phenomenon known as "heat death".

Deep Steward
Theun Karelse (NI), Ian Ingram (US)

Ian Ingram and Theun Karelse are taking you along on a fieldtrip in parallel locations. Theun in the Netherlands, Ian in California. Theun will explore the relevance of fieldwork programs (such as Random Forests) and in-situ prototyping to artistic practice and Ian shows what constitutes a field experiment, in a virtual safari to some habitats that serve as “training forests” for machines such as DeepSteward.

collectiveMemories – A Virtual Memory Landscape to which the Audience can Contribute
The Culture Yard (DK), CLICK (DK)

collectiveMemories explore the memories that are stored in our bodies through artificial intelligence. It is a virtual piece that turns the participants’ living room into an interactive space where participants can explore their own and other peoples’ memories and contribute to a growing virtual archive of memories.

COVID-19 AI Battle
The Culture Yard (DK), CLICK (DK)

An AI battle between Donald Trump and the WHO, where two politically biased AIs challenge each other and the audience about the “right” interpretation of “reality”. Accessible through the internet, this artwork consists of two artificially intelligent algorithms, which discuss COVID-19 in real-time.

Hearing/Recording/Wandering
slow immediate: Gershon Dublon (US), Xin Liu (CN/US)

Our work has always been a search for planetary connection. Quarantine shifted the dynamics of the search. Our project with AILAB, the Wandering Mind, is a sound experience that guides the dreams of a sleeping audience, its source material drawn from planetary-scale sensing and organized by an AI system.

Online Dialogue with the AI from SH4D0W
The Culture Yard (DK), CLICK (DK)

The audience will be able to have a direct online dialogue/chat with the AI from the SH4D0W performance, which will answer with a humanized voice.

SH4D0W Immersive AI Experience in the 4D Box (3D Hologram Technology)
The Culture Yard (DK), CLICK (DK)

The immersive experience SH4D0W takes place online in the hologram 4D box. The audience will engage in a live dialogue with a performer and an artificial intelligence about sharing and harvesting memories.

!brute_force: Feeding the Algorithm / AI LAB Journey
Maja Smrekar (SI)

Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies. A human and dog performer climb through an installation of platforms and empty spaces. Both wear Electrocardiograph ECG/EKG diagnostic wearables, used for the medical monitoring of chronic heart and respiratory conditions.

In the eyes of the algorithm we are all plants
Špela Petrič (SI)

In conversation with Agnieszka Wolodzko, a philosopher and author who also runs a biolab at the art academy in Enschede, NL, Špela Petrič shares fragments of insights and dilemmas that have arisen from the interdisciplinary Plant-Machine Project.

EXSOMNIUM
Danny Bazo (US), Marko Peljhan (SI/US), Karl Yerkes (US)

From 2013 to 2016, Marko Peljhan, Karl Yerkes and Danny (Daniel) Bazo developed the SOMNIUM project, dedicated to the research and representation of exoplanetary worlds in our galaxy. The work was the result of a three year research residence at the SETI Institute. EXSOMNIUM is its evolved computational continuation.

Abandoned IBM Country Club, Endicott NY
Tega Brain, Sam Lavigne, Hannah Jayanti (US)

Artists Tega Brain and Sam Lavigne discuss data, AI, and IBM’s toxic legacies with filmmaker Hannah Jayanti while exploring the abandoned IBM Country Club in Endicott, New York.

Big Concert Night 2020

The Big Concert Night in collaboration with Bruckner Orchestra Linz has been an integral and unique part of the Ars Electronica Festival for over a decade. Each year, it provides unique opportunities to explore and cross boundaries – an encounter between musical worlds.

The Robot Suit
Mimi Onuoha (US)

In early 2020, Jess Myers and I participated in Safar, a performative conversation in public space. Hosted by art duo aghili/karlsson, the event involved a live streamed conversation between us as we moved from the center of Stockholm to the duo’s studio on the edge of the city. In reflection of our physical journey, the trip found the two of us conversing about margins, technology, architecture, blackness, and the spaces that we —and others like us— find ourselves constantly moving within and between.

!brute_force: Workflow Reflections – Panel
Speakers: Alen Balja (SI/CH), Martí Sànchez-Fibla (ES), Maja Smrekar (SI), Tina Šolar (SI), Mia Zahariaš (SI), Moderation: Tatiana Kourochkina (RU)

Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies. A human and dog performer climb through an installation of platforms and empty spaces. Both wear Electrocardiograph ECG/EKG diagnostic wearables, used for the medical monitoring of chronic heart and respiratory conditions.

!brute_force - Journey
Maja Smrekar (SI)

Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies.

#festivalstories
Lennard Barth (AT), Celine Fahrngruber (AT), Samuel Gerersdorfer (AT), Joshua Haiden (AT), Elias Illig (AT), Sophie Kaufmann (AT), Irina Pitterle (AT) Xaver Quintus (AT)

Young filmmakers, young talents, young professionals are asked to film mini-documentaries that capture their perspectives and impressions of the festival’s themes. Instead of one general documentation of the festival, eight short stories will be produced, including different slots and protagonists.

From Art to Innovation: Do They Really Need Us?
Gašper Beg (SI), Luka Frelih (SI), Miha Horvat (SI), Janez Janša (SI), Jurij Krpan (SI), Marko Peljhan (SI/US), Irena Pivka (SI), Marko Pritržnik (SI), Peter Purg (SI)

Despite the widely embraced opinion that involving artists and creatives in innovation processes contributes to better results, very few research and development platforms are employing artists or art thinking in their innovation teams. Die talk's participants will discuss the challenges for artists, scientists, engineers and entrepreneurs stemming from essentially non-existing collaborative/open innovations.

Jugend hackt remote: digital gardening
Jugend hackt Austria (AT), c3 (HU), mb21 (DE), ArtechLAB (NL), Ars Electronica (AT)

We present the outcome of Jugend hackt remote: digital gardening, which is a hackathon for young people from 12 to 18 years. It took place during August 29th and was inviting young coders from Austria, Germany, Hungary and the Netherlands