AI Lab Journeys

Deep Steward

Theun Karelse (NI), Ian Ingram (US)

Thu Sep 10, 2020, 3:30 am - 3:55 am
Fri Sep 11, 2020, 3:30 pm - 3:55 pm
Sat Sep 12, 2020, 7:00 am - 7:30 am
All times are given in Central European Time (CET / UTC +1).
Online, Ars Electronica Gardens Channel + Ars Electronica Selection Channel
EN
Ars Electronica, 10.9., 3:30 - 3:55; 11.9., 15:30 - 15:55; 12.9., 7:00 - 7:30
Ars Electronica Selection, 11.9., 18:45 - 19:00

Ian Ingram and Theun Karelse are taking you along on a fieldtrip in parallel locations. Theun in the Netherlands, Ian in California. Theun will explore the relevance of fieldwork programs (such as Random Forests) and in-situ prototyping to artistic practice and Ian shows what constitutes a field experiment, in a virtual safari to some habitats that serve as “training forests” for machines such as DeepSteward. Some additional footage may be featured from earlier fieldwork sessions to give a broader impression of the experiments and methodology.

Video

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Project Credits / Acknowledgements

These video commissions are co-funded by the Creative Europe Programme of the European Union in the framework of the European ARTificial Intelligence Lab.

Biography

Theun Karelse (Nl) studied fine arts at the Sandberg Institute in Amsterdam before joining FoAM, a transdisciplinary laboratory at the interstices of art, science, nature and everyday life. His interests and experimental practice explore edges between art, environment, technology and archaeology. Lately he has been creating research programs that consist of fieldwork and prototyping as means of critical reflection.

Ian Ingram (US) is a Los Angeles-based artist who is interested in the human-made body’s future as a willful entity and the nature of communication. He builds robotic objects that borrow facets from animal form and behavior, from the shapes and movements of machines, and from our stories about animals. The resulting works–often intended to cohabitate and interact with the animals in their own places–explore our relationship with non-human animals, behavior and object performance as artistic media, and the interface between the built and the grown.

European ARTificial Intelligence Lab
European Union