Tapatia-Tech-ila- Rhapsody
Paris Alejandro Díaz Miranda (MX)

Tapatía Tech-ila Rhapsody is an audiovisual piece based in Mexican culture and the current accelerated life rhythm; that presents a triad of conceptual frameworks: Past+Present+Future of humanity; Art+Technology+Science as means to re-shape our destiny; and Classical+Folkloric+Contemporary musical identity of a culture/country/society.

Reset-Tech-ila Summit
Secretaría de Innovación, Ciencia y Tecnología del Estado de Jalisco, Majo Castelazo Andre

The agricultural regions are presenting problems to enter the digital reality; at the level of tourism, for the transmission of knowledge and interactivity in a non-physical way, at the same time they represent the change of mentality towards a sustainable and future production.

Liusa Wang presents aaajiao
LIUSA WANG (FR), Paris

In this video bot., the artist presents a portrait of memory built on a machine’s assumptions of how people would think a machine interprets the mind. He borrows aesthetics from existing role-playing action games such as Mother3, Adventureland, Undertale, and ROM, to create awareness of our world in 2018 – a perhaps slightly dystopian impression – and to introduce a conception of memory that sets itself apart from present understandings.

Tech-ila Master Craftsman
Oficina de Visitante y Convenciones (OFVC), Cámara Nacional de la Industria del Tequila (CNIT), Zonaga and Mad Machina

The master class is an approach to the materials, hands and stories behind each Tequila Máster "artisan", a product made by years of history and essence accompanied by new technological resources that will make understanding the future of How do we produce, transmit and collect culture? How do we create ancestral products for the future? How do we mold our worldview into an object?

DïaloG Livestream
Refik Anadol (TR) and Maurice Benayoun (FR)

DïaloG is an urban media art installation developed by Maurice Benayoun (MoBen/CityU HK) and Refik Anadol: In the public space (L’Hospitalet de Llobregat, Spain) two “living” entities face each other. They don’t look like the living beings we know. They don’t speak any language we know. They are aliens, strangers, immigrants. Facing each other they gradually mutate.

DïaloG
Refik Anadol (TR) and Maurice Benayoun (FR)

DïaloG is an urban media art installation developed by Maurice Benayoun (MoBen/CityU HK) and Refik Anadol: In the public space (L’Hospitalet de Llobregat, Spain) two “living” entities face each other. They don’t look like the living beings we know. They don’t speak any language we know. They are aliens, strangers, immigrants. Facing each other they gradually mutate.

MindSpaces Residency Artists
Haseeb Ahmed (US), Sarah Derat (FR), Emanuel Gollob (AT), Emmanuel Van der Auwera (BE), João Martinho Moura (PT), Michael Sedbon (FR)

These interviews will discuss the work of the artists throughout their MindSpaces residency. They will present their work so far and their collaboration with the technical partners of the MindSpaces consortium.

Citizens' Think-in on Artificial Intelligence

Artificial Intelligence (AI) is playing a growing role in our lives. Machine learning tools help determine the ads you see online, the news you read and the products you purchase. Every time we send a text, use a credit card or sync a wearable device we are sharing personal information about ourselves. But what are the social consequences of AI? How is our information being used? Who is setting the policies and regulation? And how can AI affect our privacy and civil liberties?

Gallery
Austrian Cultural Forum Tokyo (JP)

(Re)Visit Japan on a tour through a digital gallery with 100+ artworks created by artists from Austria.

Journey
Austrian Cultural Forum Tokyo (JP)

Come with us on a virtual journey through the past, present, and future of Japan – guided by reality, nostalgia, and fantasy. Let memories and dreams from Austria inspire your imagination.

Axis - Antena system
Víctor Mazón Gardoqui (ES/DE)

Audiovisual Immersive AR/VR piece Axis research builds a dialogue that both explores and critically addresses the sphere of Earth’s natural energy phenomena, in contrast to the human impact on Antarctica and its implications for living systems and their biopolitical interconnections. A series of actions with the first study for an ice logarithmic periodic antenna to capture the EM phenomena, combining reception/transmission through custom-made electronic devices and site-specific interventions on the Antarctic Hertzian space.

Panel – Daejeon Biennale 2020

AI: Sunshine Misses Windows  Garden has a long history as the form of art in Korea. Garden is more than a place for enjoyment of plants and other forms of nature. It embodiment of a philosophy of life. The garden reflects the transformation of a vaster cosmic universe. If we glimpse at garden with the lens of Artificial Intelligence, garden is the special time and space where nature and human beings coexist, society and human beings interact, and human beings and A.I. pursue co-evolution.

Re-Textiles 3D
Ganit Goldstein (IL)

The Re-Textiles 3D project aims to develop a new production system for the fashion industry based on a specific body scan using the latest depth-camera technology. The project investigates digital measurement systems that can determine the exact sizes of specific people without any human touch. The project uses recycled filament made from 100% water bottle waste in a FDM 3D printing process, which transforms production towards a circular economy and sustainable systems.

aqua_forensic - Underwater Interception of Biotweaking in Aquatocene
Robertina Šebjanič (SI), Gjino Šutić (HR)

aqua_forensic illuminates the invisible anthropogenic pharmaceutical pollutants—residues of human consumption. The project combines art/science/citizen science in a “hunt for a monster” and opens the discussion about our solidarity and empathy with waters beyond human perception.

Hybrid Living Materials
The Mediated Matter Group (INT)

Hybrid Living Materials (HLMs) point to an exciting future for designers at the intersection of biology and technology—the grown and the made—to deliver products that are customized to a particular shape, as well as a specific material, chemical, and even genetic make-up.

Topographie Digitale
DataPaulette (FR)

Topographie Digitale is an interactive installation. This landscape uses electrically functionalized and pleated textiles as sensitive surfaces reacting to touch to interact with a video-projected digital clone of this scenery.

SUPER DOMMUNE tuned by au5G Presents “TOKYO REAL”
Naohiro Ukawa (JP), Seiichi Saito (JP), Ei Wada (JP), Yamakawa Fuyuki (JP), ZVIZMO / Tentenko(JP), Atsuhiro Ito, (JP)

Created by artist Ukawa, DOMMUNE has been running for over 10 years and has been fusing academia, music, entertainment and art together in a live setting. This experimentation, methodology and way of creating online shows has influenced many people around the world and has been a big influence in the various online developments at Covid-19.

Yasuaki Kakehi Laboratory, The University of Tokyo
Yasuaki Kakehi (JP)

Under what kind of environment do they continue to create works which are part of University lab’s research? What equipment do you use? What kind of process do students carry out? We take a deep dive into the Lab from different perspectives, including how Ars Electronica is positioned for education.

Shadows as Athletes (short version)
Masahiko Sato (JP), Masashi Sato (JP), Masaya Ishikawa (JP), Tomoko Kaizuka (JP)

Director's message: It's not just artists that aspire to be as good as Masahiko Sato, but many people in creative fields such as advertising. His ideas are pure, unadulterated and simple. That's why they bring out the beauty that is not created by adding on to them, but rather the beauty that can only be seen when you change your perspective.

Sneak Peak into DDTlab (360° video view)
RUK – DDTlab (SI), AFormX (SI), Arctur (SI), Yaskawa (SI), STPŠ (SI)

In DDTlab we developed several projects where we linked the human brain and output devices. The NeuroFly project involves flying an airplane using only brain waves, while NeuroRobo will have you manipulating the movements of robots with thoughts.