Ultimate Cavefighter in outer space: SC Deluxe Multiplayer Edition

Damien Baïs (FR), Thomas Barbé (FR)

POSTCITY, First Floor, CAMPUS EXHIBITION @POSTCITY, located next to Open Futurelab OG1

Der letzte Angriff hat begonnen! In den Eingeweiden eines dunklen Planeten musst du das ultimative Böse vernichten. Um bei deiner Mission erfolgreich zu sein und den Gegner zu besiegen, müssen kollektive Strategien entwickelt werden. Cavefighter ist inspiriert von den „Fixed Shooter“-Videospielen der 80er Jahre. Um in das Spiel einzusteigen, müssen sich die SpielerInnen mit dem WIFI-Netzwerk „Cavefighter“ verbinden und die App Cavefighter (nur für Android) herunterladen, die dann als Joystick dient.

Projekt Credits:

  • Designer: Damien Bais
  • Sound composition: Thomas Barbe

Biografien:

Damien Baïs (designer) received a DNSEP in Communication at Esad Saint-Étienne in 2008. His diploma project, which he pursued the following year at the Post-diploma in Design & Research, was a research project on video games, gameplay and programming in graphic design. He is the author of several video games such as SuperLevelTypo, Hide & Seek, TradeWar and North West. Co-founder of “.CORP,” he develops collective projects combining programming, design and art. He is a member of the Random (lab).

Designer-artist-developer-composer, Thomas Barbé (sound composition) is an Esad Saint-Étienne graduate. His work, which questions sound and its sensory perception, has been exhibited at places such as the International Design Biennial Saint-Etienne, the French Institute of Milan and Linux Audio Conferences.