Ganztags

Listening capsules (light version)
Thomas Barbé (FR), the Random(lab)
Our body is a tactile receiver of all musical waves: we perceive them through our skin, muscles, nerves, bones, etc. The listening capsules immerse the viewer in “somesthetic” compositions generated live by an algorithm. The intention is to take the listener out of his usual sound environment in order to invite him to renew his listening experience. These waves, sinusoidal frequencies, are composed and synthesized generatively by a software specifically developed for the installation, the sinoto.

Ars Electronica History Day
The History Day conferences are dedicated to the anniversary celebrations of Ars Electronica. After 40 years in existence, we reflect on the various forms of digital media art that emerged during this time and were embedded and presented in the festival. Pioneers of artistic movements with strong impacts on the digital revolution from all around the globe will discuss outstanding ideas, practices and contributions from the intersection between art and technology.

Midlife Crisis of the Digital Revolution – Theme Conference
On Friday, the conference moves forward in time to explore current and future prospects of our increasingly digital world. Art and creativity have always been viewed as important contributors to ensuring that future technological implementations will happen under consideration of enlightened, critical and qualified perspectives.

The Ornaments of the Post-Anthropocene
The Academy of Arts Architecture and Design in Prague (CZ)
Smooth surfaces and glazed facades represented the challenges of modernist architecture. Architecture without ornaments or, as defined by Beatriz Colomina, “X-ray” architecture now faces the challenges of the post-Anthropocene. These are buildings not inhabited by people but by machines; built to produce, share, reorganize or store. It’s architecture without daylight, facades without windows, and floors without stairs. How do architects respond to the emerging challenges of the new era and their environment? The exhibition will present previously rejected ornaments as integrated parts of several projects designed for or by the machines.

Bunko Gakki
Maywa Denki (JP)
Bunko Gakki is a musical instrument that is the same size as a Japanese paperback (A5 size). The user can easily carry it. It has a modular structure that fits into a bookshelf.

European Platform for Digital Humanism - A conference by the European ARTificial Intelligence Lab
European ARTificial Intelligence Lab
The Sunday conference program will concentrate on European challenges to find a distinctly European approach to shaping our future. How can Europe guarantee that emerging technologies won’t lose touch with our humanity and humane values?

Solekit
Maywa Denki (JP)
*Solekit* is a craft kit that makes funny movements. It uses only one solenoid, driven by 5-volt power source.

Zihotch
Maywa Denki (JP)
*Zihotch* is a wristwatch that announces the current time when the user dials “117.” The voice is programmable so that the user can hear various people announcing the time.

Ars Electronica ANIMATION FESTIVAL 2019
As every year, Ars Electronica Animation Festival is a condensed best-of of current productions in digital filmmaking, selected from the entries of this year’s Prix Ars Electronica, the international competition for cyber arts in the computer animation category. Trends of the last few years are continuing with further growth in AI-related themes, VR productions, installative works, large scale mappings, and interactive elements.

Virus Buster Offline – The marvels of Code Violet
Gluccie Collaborations (JP)
The scene of *Virus Buster Offline* takes place in Japan in the near future. Through an avatar, people can dive into the Internet world, which has been infected by a brutal computer virus, Code Violet, which must be defeated by the players. The aim of this project is to allow participants to increase their physical activity by using elements of gamification. Participants wear an activity meter to collect points. With continuous participation, points accumulate and characters in the game evolve. This device art work combines the fields of medicine and art.