AIxMusic Workshops (Sonntag)

We Revolutionize Music Education: The Neuromusic Education Simulator (NES)
Gerald Wirth (AT), Wiener Sängerknaben/VIve Kumar (IN), Athabasca University (US)
In cooperation with developmental psychologists and pedagogues, Professor Gerald Wirth developed his engagement-centric teaching methodology – the wirth method – aiming at constant high-level student attention. Through neuronal networks activated when using movement to support teaching and through repetitions with variations, contents are sustainably stored in the long-term memory. The use of NES based on the wirth method applying VR & AR allows teachers and students in addition to personal tuition, to practice, gain experience and receive feedback.

ACIDS: Artificial Creative Intelligence
Philippe Esling (FR)
The Artificial Creative Intelligence and Data Science (ACIDS) team at IRCAM seeks to model musical creativity by targeting the properties of audio mixtures. This studies the intersection between symbol (score) and signal (audio) representations to understand and control the manifolds of musical information.

Automatic Music Generation with Deep Learning – Fascination, challenges, constraints
Ali Nikrang (AT)
In recent years, there has been a great deal of academic interest on applying Deep Learning to creative tasks such as for generating texts, images or music with fascinating results. Technically speaking, Deep Learning models can only learn the statistics of the data. Thus, they often can learn relationships in the data that human observers have not been aware of, and can therefore serve as a new source of inspiration for human creativity. This workshop focuses on current technical approaches for automatic music generation.

Creating interactive audio systems with Bela
Andrew McPherson (UK)
The workshop will provide an introduction to Bela, an open-source embedded hardware platform for creating interactive audio systems. Participants will get a hands-on introduction to building circuits and programming using Bela, following a series example projects to introduce the basis of building real-time audio systems.