Sentientia
Dorin Cucicov (MD)

Sentientia attempts to reconstruct the experience of a sentient creature that learns to interact with the external world. Inspired by Dr. Frankenstein’s creature, Sentientia sends audio signals to its environment and waits for a response to establish an emotional connection. Emotional combinations are generated by the machine and transformed into sound. Once the system understands that it has a mind and is conscious of its surroundings, will it start looking for entities like itself to create social networks of emotional intelligence?

Insert & Play
Jeon Hess (KR)

*Insert & Play* is a microwave that functions as a moving image projector to provide a viable media player. While the project is a celebration of technology and industrial progress, it is also a reminder of nostalgic actions; insert and play—a ritual between man and machine on the verge of extinction.

JAPAN MEDIA ARTS FESTIVAL 2019

The Japan Media Arts Festival honors outstanding works in a wide variety of media in four categories: art, entertainment, animation and manga. This program consists of various excellent films singled out for recognition by the 2019 Japan Media Arts Festival.

Device Art Chronicle
Machiko Kusahara (JP)

The term “device art” is already part of the vocabulary of contemporary art. The Device Art Chronicle demonstrates how the concept was developed within the Device Art Project, aiming to explain the prehistory of media art, and how local and global features are connected. We were able to define features that characterize Japanese media art (e.g. playfulness), which can be better understood by relating them to earlier cultural traditions. Nevertheless, the essence of device art is also international and its features are shared by many works of media art.

Tiger Penis Project
Kuang-Yi Ku (TW)

Kuang-Yi Ku proposes a solution for threatened species like tigers that does not deprive Chinese physicians of their secret ingredients. Why not cultivate the penises in a laboratory with the help of biotechnology? The Tiger Penis Project bridges old traditions and technological innovation, helping to preserve both cultural tradition and nature.

Sausageface
Isabella Auer (AT)

*Sausageface* is fun, annoying, catchy, maybe also a subtle critic on ideals of beauty, consumer society and politics, but it’s definitely a “valid form of abstraction,” as Erwin Wurm once said in an Interview.

Ciutat Vella’s Land-use Plan
300.000 Km/s (ES)

Big Data, KDD and Citizen Participation to Ensure Coexistence between Economic Activity and Citizens’ Quality of Life The project embodies a new way of making urban planning. Fueled by massive information (open data and big data) and complemented with qualitative data arising from citizen participation, the project applies novel methodologies of spatial analysis based on machine learning and artificial intelligence to inform, simulate, and draft a public policy that puts the focus on preserving liveability in cities.

INTERNATIONAL STUDENTS CREATIVE AWARD

ISCA (International Students Creative Award) is an international arts and information media competition for universities, graduate schools and vocational schools, sponsored by the Knowledge Capital Association. It is an international competition open to students from Japan and around the globe.

Republik Užupis
Max Haarich (DE), Rafael Hostettler (CH)

The Munich embassy of the Lithuanian artist republic Užupis brings together cutting-edge AI engineers, rebellious artists and high-ranking policy makers to promote innovations that are more accessible, inspired and ethical. The embassy is one of the rare arts-related initiatives actively engaging in international policy design for AI. We employ the first artificially intelligent diplomat, Roboy.

Define Sentience
MA Interactive Technologies of Performative and Media Arts, CINETic (The International Center for Research and Education in Innovative Creative Technologies), University of Theatre and Film “I.L. Caragiale,” Bucharest, Romania.

Define Sentience explores the impact of technological advancement on human emotions and social interactions. The project is the result of research conducted at the International Center for Research and Education in Innovative Creative Technologies (CINETic) in Bucharest. CINETic’s mission is to develop knowledge and to innovate at the international level in the fields of performing arts and film, as well as in the fields that lead to their growth and transformation. The knowledge acquired in theatre and film is expanded through research within interdisciplinary projects that bring together art, science and technology.