art

Distinction Machine
Kim Albrecht (DE)
What can and can’t be expressed through the digital devices that have became so ubiquitous to us today? This visual experiment will ask a computer to perform a task that is, mathematically and computationally, very simple, but confronts the machine with a manifestation problem. The vagueness of our world, its in-betweenness, cannot be computed.

Unicorn – The Brain Interface
g.tec medical engineering GmbH (AT)
The Unicorn Hybrid Black is a high-quality wearable EEG-headset for Brain-Computer Interface (BCI) applications to perfectly acquire brain waves.

Bugfix the Brain
g.tec medical engineering GmbH (AT)
Imagine being able to think, hear, and feel – but not to move or communicate. The exhibition Bugfix the Brain focuses on patients who suffer from motor disabilities due to stroke or disorders of consciousness and shows state-of-the-art rehabilitation and assessment tools based on Brain-Computer Interfaces. Neurologists, physical therapists, caregivers and patients are welcome to test these brain rehabilitation technologies on themselves.

BR41N.I0 Hackathon
g.tec medical engineering GmbH (AT)
The BR41N.IO Hackathon brings together engineers, programmers, designers, artists and/or enthusiasts, who collaborate intensively as an interdisciplinary team. Each team must design and build a unique, playful and wearable headpiece that can measure useful EEG signals in real-time to create any sort of interaction.

The Practice of Art and Science
Since the inception of the Ars Electronica Festival in 1979 by artist Hubert Bognermayr, scientist Herbert W. Franke and journalist Hannes Leopoldseder, art and science have always been a focal point of Ars Electronica. The artistic exploration of new applications, is a key factor in the increasingly social dimension of new technologies in order to comprehend how reciprocal human-machine relationships and interactions among individuals and globally networked systems can not only be better understood but, above all, better designed.

Knowledge Engine Co-Creation Workshop
Linz Center of Mechatronics GmbH (AT)
This event brings experts from the Festival, technology, art and business together. In a Co-creation workshop, participants will explore knowledge engines and topics related to the Festival.

VR SHOWCASE
This program features a special selection of VR works that have been submitted to the Computer Animation category of this year’s Prix Ars Electronica. Visitors can emerge themselves into several presented projects.

Open Futurelab
Once again this year, the Ars Electronica Futurelab and its partners show at the “Open Futurelab” which projects and initiatives have been created in the past months in collaboration between industries, education, art, and science. The research and development force behind Ars Electronica sees itself as an atelier and a laboratory at the same time – what exactly this means can be seen at the exhibits, lectures and performances shown in this area.

VH AWARD
by Hyundai Motor Group (KR)
The VH AWARD’s purpose is to uncover promising Korean artists creating media art. It seeks to support the art-making process of these young media artists but to also help them gain international recognition. To guarantee a fair evaluation, award winners will be selected by highly celebrated curators from all around the world. In addition, the winners will have the opportunity to display their works of art through the 24.4-meter-long media wall, located at the Hyundai Motor Group University.

Device Art 2019
PhD. Program in Empowerment Informatics, University of Tsukuba
Device Art is a new form of art that brings out the essence of technology through new materials and mechatronic devices. This concept challenges the traditional paradigm of art by merging technology, art and design.