Sentientia
Dorin Cucicov (MD)

Sentientia attempts to reconstruct the experience of a sentient creature that learns to interact with the external world. Inspired by Dr. Frankenstein’s creature, Sentientia sends audio signals to its environment and waits for a response to establish an emotional connection. Emotional combinations are generated by the machine and transformed into sound. Once the system understands that it has a mind and is conscious of its surroundings, will it start looking for entities like itself to create social networks of emotional intelligence?

Eruptions
Suyang Kim (KR), Dieter Stemmer (AT), Marlene Reischl (AT), Christian Philip Berger (AT)

Emotional outbursts and eruptive climaxes dominate this program both musically and visually.

PSEUDOREALITY ALTERNATIVES
Cheung Kong School of Art and Design – Digital Media Art Department, Shantou University

Worldwide human society is moving from the digital to hyper digital age where virtuality is becoming as important as reality. Interpersonal communication is largely happening within a pseudo-real social landscape recently enriched with new artificial intelligence. However, we still find it confusing to navigate our existing social environment and understand each other clearly on different levels such as cultural, emotional, intellectual, and interpersonal. Through the works exhibited by Cheung Kong School of Art and Design, students are trying to communicate ideas of multiple understandings and misunderstandings, subtle and alternative meanings, and how that can affect our social and emotional realities. As artists and descendants of the Bauhaus, we recognize that our role is changing. We no longer believe in the heroic genius of the master who forms the world in a state of intuition. Embedding and feedback reveal that responsible action requires diverse cognitive variations that involve the counterpart in a performative way.