Converge 2

Converge 2 / Patrick Berger, Raphael Schaumburg-Lippe - Photo: vog.photo

Converge 2

Patrick Berger (AT), Victor Petro (AT), Daniel Rammer (AT), Johannes Pöll (AT)

Converge 2 investigates how communication, presence, and cooperation can be reimagined across physical and virtual boundaries. Set in Deep Space 8K, it invites four to eight local players and one remote participant in a motion capture suit to engage through voice, movement, and emerging tech from the SHARESPACE project. Building on the original Converge, this iteration refines multiplayer dynamics, enhancing embodied interaction, intuitive collaboration, and spatial storytelling.

Online registration required: Select your preferred date from the table below and click on the time to register for the experience.

WED Sept. 3 14:00 – 14:30
THU Sept. 4 10:30 – 11:00

Ars Electronica Center, Level 0, Deep Space 8K

Wed 3. Sep 2025 14:00 14:30
Thu 4. Sep 2025 10:30 11:00

Language //

EN

Ticket //

ONE DAY PASS, FESTIVALPASS, FESTIVALPASS+, Ars Electronica Center Ticket

Info //

Registration required / Registrierung notwendig. Warning of Strobe light/intense lighting/loud noise.  Dieses Programm enthält stroboskopische Effekte/intensive Lichteffekte/laute Geräusche.

  • Photo: Florian Voggeneder

    Patrick Berger

    After completing his masters of multi media art in Salzburg, Patrick Berger began his career as a drone show animator at Futurelab. He specialized in working with swarms, developing workflows to animate both aerial drones and ground robots. Later on his projects evolved to include experimental and storytelling VR applications, participatory creation tools, 3D Stereo Experiences for immersive spaces and currently Converge 2, an refinement of a contribution to the EU-funded Project SHARESPACE.

  • Photo: Victor Petro

    Victor Petro

    Victor Petro completed his Bachelor’s degree in Creative Computing at the University of Applied Sciences St. Pölten and is currently studying Acting at the Max Reinhardt Seminar in Vienna. He has previously been involved in various projects in the fields of theatre, dance, and media art, including work at the Burgtheater Vestibül and the Lucid Dreams Festival for Experimental Media. His interests lie particularly in virtual reality, physical theatre, and the combination of performing arts with new technologies.

  • Photo: Raphael Schaumburg-Lippe

    Johannes Pöll

    Johannes Pöll has started as a researcher and artist at the Ars Electronica Futurelab in 2017. He performs as a Computational Noise musician under the moniker 11°22’4″142°35’5″. The multimedia artist is always looking for inspiration and experience at the crossroads of natural sciences, art and technology. Next to his work as lead designer at the Ars Electronica Futurelab he researches time-based, aesthetic processes of spatial art as an explanatory model of complex processes and reality.

  • Photo: vog.photo

    Daniel Rammer

    Daniel is Lead Developer & Researcher at the Futurelab, where he’s been exploring the intersection of arts and technology since 2018. With roots in robotics, human-computer interaction, and game development, his early work at the Futurelab dove into drone and robot swarm projects. Since 2021, Daniel focuses on immersive experiences in VR and XR, shaping new realities for headsets and large projection spaces like the Deep Space 8K. He thrives on creating playful encounters that merge cutting-edge tech with creative ideas.

Credits

Ars Electronica Futurelab: Friedrich Bachinger, Patrick Berger, Victor Petro, Johannes Pöll, Daniel Rammer, Raphael Schaumburg-Lippe, Cyntha Wieringa | Arno Deutschbauer