Deep Space in Dialog

Photo: Martin Hieslmair

Deep Space in Dialog

Content Creation & Community

Melinda File (AT), Roland Haring (AT), Christoph Kremer (AT), Michael Mondria (AT), Daniel Rammer (AT), Kati Romics (HU), Anna Weiss (DE/AT)

Deep Space by Ars Electronica is an immersive space for unique experiences around the world – including artistic performances, games, research findings, point cloud and 3D models, gigapixel images, and more. This event invites you to get to know Ars Electronica Center, Solutions, and Futurelab behind Deep Space: What have 29 years of experience taught us? How can we build a community of artists, developers, and researchers? And what future visions do we share? In this open dialogue format, we discuss the realities of running a Deep Space, the rich variety of use cases, and future community frameworks together with the audience.

POSTCITY, First Floor, Ars Electronica Lounge

Sat 6. Sep 2025 11:00 12:00

Language //

EN

Ticket //

FREE / No Ticket

  • Melinda File

    Melinda has been part of Ars Electronica for over 16 years and has worked with Deep Space 8K since its opening in 2009. As head of the Deep Space department, she creates engaging storylines and strives to ensure memorable visitor experiences. With over a decade of presenting and involvement in several successful productions, she aims to deliver meaningful content to audiences.

  • Photo: vog.photo

    Roland Haring

    Roland Haring is Managing Director and Technical Director of Ars Electronica Futurelab. With his many years of experience in the technical management of large-scale, research-intensive projects, he is an expert in the design, architecture and development of interactive applications. His activities include large R&D projects with academic, artistic, and commercial partners and collaborators.

  • Photo: Raphael Schaumburg-Lippe

    Anna Weiss

    Working at the intersection of science and art has always fascinated Anna Weiss. After studying Technical Physics at Johannes Kepler University Linz, she is now pursuing a teacher training program in Visual Arts and Physics at the University of Arts Linz. At the Ars Electronica Futurelab, she applies her diverse skill set to creative prototyping, art-thinking research, mentoring artists-in-residence, creative project management and more besides.

  • Photo: Michael Mondria

    Michael Mondria

    Michael Mondria (former Michael Badics) is Managing Director of AE Solutions, a new division of Ars Electronica. Ars Electronica Solutions creates customized solutions for interactive exhibitions, events, products and services. Previously he founded and managed Memetics GmbH a Berlin based company in the field of media art and creative technologies. Earlier he co-managed Ars Electronica Futurelab. During the eight years at Ars Electronica Futurelab he realized international art projects, cooperation projects and third party projects with the focus on art and cutting edge technologies. Before he worked as software engineer and manager for the multinational software company Fabasoft AG. He started his career by studying computer sciences at JKU (Johannes Kepler University) Linz.

  • Photo: Kati Romics

    Kati Romics

    Kati Romics is a senior project manager responsible for Deep Space International project implementation and content strategy worldwide. Before joining Ars Electronica Solutions in 2022 she worked in the private sector, as well as in the humanitarian industry in 9 countries across 4 continents. She holds a BA in economics, an MA in arts and an MBA.

  • Photo: vog.photo

    Daniel Rammer

    Daniel is Lead Developer & Researcher at the Futurelab, where he’s been exploring the intersection of arts and technology since 2018. With roots in robotics, human-computer interaction, and game development, his early work at the Futurelab dove into drone and robot swarm projects. Since 2021, Daniel focuses on immersive experiences in VR and XR, shaping new realities for headsets and large projection spaces like the Deep Space 8K. He thrives on creating playful encounters that merge cutting-edge tech with creative ideas.