Theater & Digital Media

The Trial Against Humanity / Det Norske Teatret - Photo: Det Norske Teatret

Theater & Digital Media

Theater has always been an art form that merges and incorporates different media and artistic disciplines. From the outset, digital forms of expression have found their way into experimental stage works and, in recent years, have become increasingly prominent and widely adopted in theater productions. This development has accelerated significantly during and since the Covid pandemic. Digital tools have become more present not only in the artistic elements of theater—from stage design to dramaturgical development to audience engagement—but digital technologies themselves have also increasingly become central to what is presented on stage. In addition, digital approaches have become an essential element in the practical production process, though they often remain invisible to audiences.

Over the past three years, Ars Electronica has explored these digital currents in theater-making together with a network of partners across Europe as part of the ACuTe project. Together, we developed testbeds for interactivity, performance, and technology, resulting in nine productions staged in European theaters and generating a wealth of new methods and artistic approaches that we are now sharing with the broader theater community. In addition to ACuTe, Ars Electronica has engaged in long-standing partnerships in this field, collaborating with theaters, festivals, and production labs to foster exchange between artists, technologists, and institutions in order to explore new performative languages for the digital age.

Some of the most compelling examples can be experienced in this year’s festival program, showcasing the current state of (digital) play on European stages. Together they reflect a field in transformation—where digitality is not simply a medium of enhancement but a structural principle that informs how we rehearse futures, negotiate agency, and stage the political. The relationship between human and non-human actors is central to many of the works.

In The Trial Against Humanity by Det Norske Teatret (NO), an omniscient AI named Omnitron calls humanity itself into question, confronting the audience with the ethical logic of digital systems and their cold rationality masked as care. A similarly critical gaze on techno-solutionism underpins Ekklesia, a VR-based immersive experience developed by Staatstheater Augsburg (DE) and artists Benjamin Seuffert and Lukas Joshua Baueregger: here, participants collaboratively build a new civilization from scratch—only to face the consequences of their design choices.

Elsewhere, digitality becomes the very grammar of storytelling. In White Hunger, brought to Linz by Oulu Theatre (FI), projected illusions, game aesthetics, and historical trauma interweave into a performative reflection on fragility and survival. The Butterfly Project by the Fondazione Teatro Comunale di Modena (IT)—a co-creation between students from Helsinki, Gdańsk, and Modena—rethinks operatic production processes through sustainable digital infrastructures and AI-enhanced audience interaction. What emerges is a new mode of collective authorship shaped by climate consciousness and remote collaboration. Digital theater in this context is not merely about immersion—but about entanglement.

The Oracle by Victorine van Alphen | Brave New Human (NL) and the Netherlands Film Academy (NL) envelops participants in a ritual space where screens act both as mirrors and agents. The performance draws from Indigenous philosophies and asks how human subjectivity is continually reconfigured by image culture and algorithmic structures. This dissolution of the autonomous self resonates with AREYOUARE, a hybrid performance by Silke Grabinger (AT), where the only human on stage interacts with domestic robots and AI projections—a feminist reinterpretation of presence and control. Perception itself becomes a dramaturgical concern in the site-specific installation Parallels (Linz) by Marc Da Costa (US/PT) and Matthew Niederhauser (US). It uses machine learning and a responsive LED wall to reflect the environment back through the lens of a neural network—transforming real-time vision into a continuous act of reinterpretation.

Just as Parallels (Linz) embeds artificial seeing into public space, the exhibition by the Spiel und Objekt cohort from the Ernst Busch Academy of Dramatic Arts (DE) explores identity formation and memory through speculative toys, performative archiving, and sonic architectures. This performative framework challenges not just how we tell stories, but how we relate to each other across space, time, and code.

Together, these works mark a shift from digital as device to digital as dramaturgy—where networks, simulations, rituals, and sensors become part of theatre’s evolving vocabulary. What emerges is a stage that is no longer fixed in place but distributed, reactive, and deeply political.

  • Ekklesia

    Staatstheater Augsburg (DE)

    Create a new civilization in Ekklesia, a Virtual Reality city-building simulation. This performance combines theater with cutting-edge technology, while satirically confronting the audience with questions of social structures and the consequences of their own decisions.

  • The Trial Against Humanity

    Det Norske Teatret (NO)

    The world teeters on the brink of collapse. The Artificial Intelligence Omnitron proposes a radical solution: to eradicate the species responsible for the chaos—humans. This interactive performance titled The trial against humanity invites the audience to question and defend themselves against Omnitron’s accusations.

  • The Oracle: Ritual for the Future

    Victorine van Alphen / Brave New Human (NL), IDlab (NL)

    The Oracle: Ritual for the Future is a poetic, thought-provoking immersive performance starring the evolving relationship between humans, bodies, and AI. Blending personal story with an eerie systemic presence, participants delve into sensuality, death, agency, censorship, and irreversible change.

  • SHARESPACE

    SHARESPACE Consortium (EU), Ars Electronica Futurelab (AT), Leon Butler (IE), Peter Power (IE)

    SHARESPACE is a European XR project about collaboration between humans and avatars. At the Festival, visitors explore multi-user interactive artworks in Deep Space 8K such as Deep Sync Connect, Converge 2, and Foolish Flame.

  • Big Concert Night

    Viktor Ullmann & Peter Kien / Filharmonie Brno (CZ), Dennis Russell Davies (US/AT)

    Composed under the harshest conditions—amid the deprivation, fear, and horrors of the Terezín ghetto, and in the constant awareness of possible deportation to a death camp—The Emperor of Atlantis is a powerful example of artistic resistance and creative resilience. The Train Hall of POSTCITY—Ars Electronica’s main venue since 2015—is a stage charged with profound symbolism for this opera.

  • Digital Deities: The Spirit of Restoration

    The Metaverse Alliance (TW)

    In shifting digital light, AI twin technology merges their forms with yours, creating a dialogue across time. Stand before the digital gate—your image fuses with the divine, inviting you to share in protection and tradition. This union of art and tech honors Taiwan’s spiritual heritage.

  • Requiem for an Exit

    Frode Oldereid (NO), Thomas Kvam (NO)

    Requiem for an Exit reflects on the recurring violence in human history, raising questions of guilt, memory, and the influence of technology.

  • Hybride Formen

    MA Spiel und Objekt, Ernst Busch University of Theatre Arts Berlin (DE)

    How do we shape who we are through what we play, whom we befriend, and how we remember? This exhibition brings together four interactive works that explore the ways we form identities, communities, and futures—through storytelling, friendship, communication, and protest.

  • DRIFT IN TIME

    ULTRACOMBOS (TW)

    DRIFT IN TIME is a live audiovisual performance by ULTRACOMBOS and Cicada, exploring the "memory of ice" and humanity's connection to climate change.

  • SUNFLOWER / BUTTERFLY ORCHID

    Chia-Hui Lu (TW)

    SUNFLOWER / BUTTERFLY ORCHID are multimedia performances exploring life, resilience, and hope. They use motion capture, 3D modeling, and real-time music recognition software to synchronize visuals. The works reflect the struggle for beliefs, love, and hope, while promoting peace, kindness, and cultural heritage.

  • mozXR

    Universität Mozarteum Salzburg (AT), Ars Electronica Futurelab (AT)

    mozXR is an upcoming open-source framework developed to aid artists and researchers create projects for the X-Reality-Lab at the Mozarteum University and other projection spaces such as the Deep Space 8K.

  • The lost limbo: Sister Lin-Tou

    MeimageDance (TW)

    In this VR journey inspired by the a Taiwanese folk tale, the dancer’s body expands into a vast performance space resembling flesh or intertwining like vines. Viewers are led into Sister Lin-Tou’s ghostly realm and reflect on women’s social position in the age of human-machine interaction.

  • AI TOOLBOX – PREMIERE PROJECT

    Pablo Palacio (ES), Daniel Bisig (CH), Farzaneh Nouri (IR)

    The workshop introduces the AI Toolbox, a collection of open-source tools custom-developed within the context of the Horizon Europe project "Premiere". These tools are designed to facilitate the use of computer-based generative methods for creative work in the performing arts.

  • Room no.0

    Zhuojun Li (CN), Darya Sheiko (BY), Darya Kostskina (BY), Junjian Wang (CN), Patrick Ortiz (BO), Christine Haupt (DE), Hanif Haghtalab (IR), Hanna Kortus (DE), Alireza Khosroabadi (IR)

    Beginning in personal spaces, Room no.0 grows into a rave on stage, weaving everyday actions into audiovisual interactions in Deep Space.

  • Der Atem 17/19

    Lee Jung In Creation (KR)

    Der Atem 17/19 is an engaging and immersive dance performance that fuses Korean tradition with a contemporary interpretation. Drawing on traditional rhythms and the “Ganggangsullae” dance, six dancers move in dialogue with a sequence of evolving, dynamic patterns, and irregular forms, creating a compelling interplay of movement and sound.

  • Fearless Women*: Immersive Narratives and Real Battles

    FIFTITU% (AT)

    Stories of women* who have fundamentally shaped the cultural and social fabric of Linz have largely disappeared from public memory. The AR-Walk addresses this issue with an innovative blend of remembrance and interactive play.

This project has been developed and is presented in the context of ACuTe. ACuTe is co-funded by the Creative Europe Programme of the European Union.

Please note: The program for the Ars Electronica Festival 2025 is still in progress.
We are currently preparing all the information for the website and plan to put the full program online in the coming days – stay tuned!