Anton Bruckner Privatuniversität
Sound Installations
Anton Bruckner Private University, Linz (AT)
Dive deep into immersive electronic music with the 20.4 system of the Sonic Lab. This is a concert designed to perceive spatial music selected from the Call for Contributions. The program shows a variety of styles of multichannel music from around the world.
Listening Room
Anton Bruckner Private University, Linz (AT)
During the Symposium the ABPU’s ProduktionsStudio will become the space for the Listening Room. A studio with a 20.2 speaker array that will allow visitors to perceive multichannel music in a relaxed way. Visitors can enter, exit, and move freely through the space, perceiving 30 selected fixed-media pieces from the call for contributions.
Sonic Saturday: Medium Sonorum Concert
Anton Bruckner Private University, Linz (AT)
Dive deep into immersive electronic music with the 20.4 system of the Sonic Lab. This is a concert designed to perceive spatial music selected from the Call for Contributions. The program shows a variety of styles of multichannel music from around the world.
Introducing SADISS, a tool for bundling smartphones into monumental yet intricate sound systems or choirs
Lukas Bindeus, Mathias Bindeus, Isabella Forciniti (IT), Volkmar Klien (AT), Tobias Leibetseder (AT) and Astrid Schwarz (AT)
The workshop presents a hands-on introduction to SADISS, a web-based application developed in the research project "The Choir & the Sound System" at Anton Bruckner Private University. SADISS enables socially aggregated, digitally integrated sound systems to create two different forms of portable seas of sound.
Perceiving augmented sound field: the Hybrid Audio Diffusion System (HADS)
Enrique Mendoza (MX)
The HADS is a monitoring system design that combines open headphones and speaker arrays to create augmented immersive sound fields. Combining the egocentric frame of reference fixed to the head (with headphones) and the allocentric frame of reference fixed to the room (with a 20.4 speaker array), the workshop focuses on presenting participants with multiple frames of reference in an immersive 3D Audio experience
OTTOsonics: designing an accessible ambisonics venue
Manuel Mitterhuber (AT), Rojin Sharafi (IR) & Enrique Tomás (ES)
OTTOsonics is a collective project by sound artists, developers, scholars and sound engineers working on accessible audio technologies for immersive sound production. Putting the focus on the needs of artists as well as non-specialized cultural and educational institutions, our objective is facilitating the use of immersive audio. In this workshop we will introduce and discuss our methods towards designing, building and maintaining an accessible high-density array of 3D-printed loudspeakers (100 speakers or more).
Immersive Sounds – External Worlds
Anton Bruckner Private University, Linz (AT)
Since 2016, Anton Bruckner Private University has been hosting the Sonic Saturday symposium and concert as part of the Ars Electronica Festival. For this year’s festival we will organize a research student meeting to allow for an informal, hands-on, in-person exchange of ideas of artistic researchers working in the field of immersive audio.