“Set your electric sheep free range. It is 2060, what do you do with expired humanoids?”
Embracing a collective and non-hierarchical approach, this year’s Sound Campus emphasizes the fluidity of sound expression and music making. Through notions of performativity and improvisation, a multidimensional stage provides a caring frame for solidarity and creation.
A major area of research within the Time-Based and Interactive Media Arts Department is the playful exploration of the interactions between humans, sensors, and a high-resolution projection system. The result is a wide range of applications and artworks that invite the audience to experiment and interact, as well as live performances in collaboration with dancers…
Performance at POSTCITY, First Floor, Campus
The symmetrical arrangement of the bridgehead buildings at Linz’s main square, and the mirror-image equality of the two façades, are the starting point for a site-specific intervention reflecting on the preference of totalitarian systems for simple forms of symmetry.
Ever worn a robotic suit? We’ve seen exoskeletons in science fiction movies, but more and more workplaces are using robotic exoskeletons. What do you think about robotics getting so close to us? Give it a try!
Humans spend their entire lives learning, but even intelligent machines can no longer do without permanent learning processes. In the Ars Electronica Center’s Machine Learning Studio, you’ll encounter these machines and even be able to train them yourself-for example, to teach small cars how to drive.
The spotlight is on the artists and initiatives, prizewinners of this year’s Prix Ars Electronica, S+T+ARTS Prize’23 and the winners of the great new prizes from the European Union and our cooperation partners.
Benachrichtigungen