Projects

Projects

  • SPARKS Hackathon: DIY Genome Analysis

    SPARKS Hackathon: DIY Genome Analysis

    How well do gene analysis technologies work at home? And what do they tell us about ourselves?

  • WKOÖ Innovation Lab: Digital Innovation in Construction

    WKOÖ Innovation Lab: Digital Innovation in Construction

    Technology, digitization and industry are changing the world around us. Developers, planners and executors in architecture, construction, engineering and manufacturing — they all contribute to these changes and turn visions into reality. But the possibilities offered by digital and new technologies also raise questions: How should companies position themselves? How do we want to work…

  • Losgröße 1 – Technisches Museum Wien

    Losgröße 1 – Technisches Museum Wien

    In November 2018 Technisches Museum Wien opened the exhibition “Arbeit & Produktion” as part of the series “weiter_gedacht_”. The series of events put current research and development at the centre of the 2018 programme and focused on how central features of society are affected by technologically driven change.

  • Merck 350 Curiosity Space

    Merck 350 Curiosity Space

    In 2018, Merck (known as Merck KGaA, Darmstadt, Germany in the US and Canada) celebrated its 350th anniversary under the motto “Imagine. Always curious – also in the next 350 years”. For the program around Merck 350, the Ars Electronica Futurelab has developed the Curiosity Space: a walk-in 3D projection and experience space based on…

  • Lazarus

    Lazarus

    For the musical’s adaption of Lazarus for the Musiktheater Linz (English with German dialogue), the Landestheater Linz engaged in a special cooperation with the Ars Electronica Futurelab, in order to utilize media art to stage the material in a special contemporary appearance.

  • Swarm Compass

    Swarm Compass

    Japanese telecommunications giant NTT and the Ars Electronica Futurelab have been working together since 2017 on how to use drones—aka unmanned aerial vehicles—as a means of communication. The Sky Compass project laid the groundwork in 2017; now, Swarm Compass takes this initiative to the next level.

  • Stille Nacht 200

    Stille Nacht 200

    On the 200th anniversary of the Christmas classic Stille Nacht, heilige Nacht the Salzburg Museum, as one of seven parts of the Salzburg Provincial Exhibition, presented various facets of the song in the curated tour Silent Night 200 – History. Message. Present.

  • Augmented Humanity @SAP Pavilion

    Augmented Humanity @SAP Pavilion

    In 2012, Europe’s largest software manufacturer SAP commissioned the Ars Electronica Futurelab with a representative work on the 40th anniversary of the former start-up. The exhibition format “40 – years of Future” was specially developed for the planned company museum in order to communicate the company’s history and key inventions to the general public.

  • Swarm Arena

    Swarm Arena

    Swarm Arena is the latest outcome of joint research efforts by the Ars Electronica Futurelab and Japanese telecommunications giant NTT. The collaboration started in 2017 with the aim to work on using unmanned aerial or ground vehicles (UAVs and UGVs) as a means of communication.

  • Open Futurelab 2018

    Open Futurelab 2018

    Following an extended period of integrating contributions from the Ars Electronica Futurelab at various festival settings, the 2018 Open Futurelab initiative in the POSTCITY was intended to create a key interface for the lab’s creative international network.

  • Media Lab Helsinki

    Media Lab Helsinki

    Ars Electronica Futurelab Academy

    The Ars Electronica Futurelab Academy was founded as part of the Futurelab Education Initiative to encourage international partner universities to engage in transdisciplinary practice. Beyond the boundaries of different disciplines and forms of expression, Futurelab Academy participants work on projects at the intersection of scientific research, technological developments and artistic expression.

  • Immersify

    Immersify

    They almost make us forget the world around us: Virtual Reality (VR) applications let us dive deep into images and videos, promising interactive experiences. To lead immersive media from a niche phenomenon to a more widespread practice in the consumer market, the three-year EU-funded project Immersify took to the task of research and development with…