How can gesture research be presented so that it is comprehensible by everyone? How do you identify natural gestures for specific applications? What are the origins of such gestures, and how can they best be used in future interfaces? The Ars Electronica Futurelab has been collaborating with Chemnitz University of Technology to get to the…
The immersive, virtual and interactive 3D environment of Deep Space 8K as part of a gigantic scalable future project: As a VR research and development laboratory, the international research platform TUMCREATE offers impressive possibilities for presentation, collaboration and simulation for the development of a new infrastructure and mobility concept for the megacity of Singapore.
How long will we actually still be human? Will we all, at some point, have virtual friends, enjoy sex with robots more than making love to a real person, and hack our own body? Homo Digitalis is a web series about the ultimate future question: What is the digital revolution doing with us human beings?…
Destroyed by Nazi sympathizers in November 1938, the Linz Synagogue was brought back to life 78 years later and opened to the public as a virtual reconstruction by architecture student René Mathe in collaboration with the Jewish Museum Vienna and the Ars Electronica Futurelab.
This research examines how new design approaches that utilise advances in scientific origami, computation, robotics, and material experimentation, can influence the functional aesthetic of the art of oribotics. Situated in the context of contemporary electro/mechanical artworks and objects, and joining the fields of origami and robotics, oribotics is influenced by notions of folding scientifically and…
Partnering with Intel ™ on the Drone 100 project paid off tremendously for the Spaxels crew in terms of technical impetus and media coverage. Following this momentous achievement and with the next Ars Electronica Festival coming up, it was high time to demonstrate just how far this undertaking had come at the very spot where…
The Ars Electronica Futurelab assisted SAP in designing a meeting place for innovative start-ups based on the model of the Hana Café in Palo Alto. The so-called Data Space, which would take shape at Rosenthalerstraße 38 in the center of Berlin, features two storeys of which the first floor is composed of an event space…
In the role of a scientific partner of the Technical Museum Vienna, the Ars Electronica Futurelab is advisory and realizes projects within the scope of an exhibition-series “Weiter_Gedacht_” (one step further). In the case of the first of three events between 2016 and 2021, the title “Die Zukunft der Stadt” (The urban future) called for…
Ars Electronica is part of SPARKS, an EU funded communication project that reaches out to all European countries. SPARKS is an engagement project on the topic of technology shifts in health, medicine and wellbeing. It aims to raise awareness and communicate the concept of Responsible Research and Innovation (RRI) to citizens in all European countries.
The multi-award-winning Cinematic Anatomy x Deep Space merges MRI and CTR data of real patients into photorealistic three-dimensional images of human anatomy. Organs, blood vessels, muscles, tendon, and more can be viewed larger than life as three-dimensional, razor-sharp objects from all angles.
The Bridge is one of the main passageways connecting two building complexes on the SAP Walldorf campus and it is host to the interactive music piece Building Bridges, jointly composed with Vienna-based composer Rupert Huber. Translating the movements of the pedestrians through a compositional algorithm, The Bridge serves as stage and instrument at the same time.
The six meter tall Monolith – completed in spring 2014 – consists of 24 frameless screens, wrapped in translucent mirror panels. These panels render the Monolith almost invisible at first glance and enhance it.