Andreas Pramböck

  • AT&S Erlebniswelt

    AT&S Erlebniswelt

    Connect via Interactive Nervous System

    Based in Austria, AT&S is a leading supplier of high-end printed circuit boards and substrates for the semiconductor industry. The company invited the Ars Electronica Futurelab to contribute to the design of the new headquarters – including the installation of an interactive “Nervous System”.

  • Cinematic Anatomy x Deep Space

    Cinematic Anatomy x Deep Space

    Photorealistic Anatomy Larger Than Life in 3D

    The multi-award-winning Cinematic Anatomy x Deep Space merges MRI and CTR data of real patients into photorealistic three-dimensional images of human anatomy. Organs, blood vessels, muscles, tendon, and more can be viewed larger than life as three-dimensional, razor-sharp objects from all angles.

  • Pixelspaces

    Pixelspaces

    Pixelspaces was an annual conference that the Ars Electronica Futurelab staged between 2001 and 2013. It was succeeded in 2018 by the Open Futurelab, an annual glimpse behind the scenes of the Ars Electronica Futurelab that continues to this day.

  • ZeitRaum

    ZeitRaum

    ZeitRaum (“TimeSpace”) is an interactive art installation the Ars Electronica Futurelab designed for the new terminal at Vienna International Airport. It creates real-time interpretations of arriving and departing flights.

  • Ars Electronica Center Façade Terminal

    Ars Electronica Center Façade Terminal

    The “Fassadenterminal” (façade terminal) was developed by the Ars Electronica Futurelab and presented to the public in 2010: It enabled artistic use of the Ars Electronica Center’s media façade, that is equipped with 38,500 LEDs.

  • BrainLab

    BrainLab

    The heart piece of the first main exhibition “New Views of Humankind” in 2009 was constituted by four public accessible labs.

  • Ars Electronica Center Media Facade

    Ars Electronica Center Media Facade

    Since January 2009, the Ars Electronica Center has been shining night after night. 38,500 LEDs are built into the Ars Electronica Center’s 5,100-m2 glass shell. Every one of the façade’s 1,100 glass panels thus becomes what amounts to a pixel that can be individually controlled.

  • Deep Space

    Deep Space

    In 2009, the inspiring possibilities of the CAVE technology were the starting point for a new, visionary concept to expand and optimize VR technology for a broad public in the Ars Electronica Center and its constantly growing number of visitors.