Andreas Pramböck

  • AT&S Erlebniswelt

    AT&S Erlebniswelt

    AT&S is a leading supplier of high-end printed circuit boards and substrates for the semiconductor industry based in Austria. The Ars Electronica Futurelab was invited to contribute to the design of the AT&S Erlebniswelt (AT&S World of Experience) in Leoben-Hinterberg – a new hybrid production and office building that also houses a visitor center. To…

  • Cinematic Anatomy x Deep Space

    Cinematic Anatomy x Deep Space

    Searching for an immersive environment for illustrating human anatomy, the Ars Electronica Futurelab in collaboration with Siemens Healthineers and Prof. Dr. Franz Fellner, Director of the Central Radiology Institute of Johannes Kepler University Linz developed a completely new form of visualization of anatomic measurement data.

  • Pixelspaces

    Pixelspaces

    Pixelspaces was an annual conference that the Ars Electronica Futurelab staged between 2001 and 2013. It was succeeded in 2018 by the Open Futurelab, an annual glimpse behind the scenes of the Ars Electronica Futurelab that continues to this day.

  • ZeitRaum

    ZeitRaum

    ZeitRaum (“TimeSpace”) is an interactive art installation the Ars Electronica Futurelab designed for the new terminal at Vienna International Airport. It creates real-time interpretations of arriving and departing flights.

  • Ars Electronica Center Façade Terminal

    Ars Electronica Center Façade Terminal

    The “Fassadenterminal” (façade terminal) was developed by the Ars Electronica Futurelab and presented to the public in 2010: It enabled artistic use of the Ars Electronica Center’s media façade, that is equipped with 38,500 LEDs.

  • BrainLab

    BrainLab

    The heart piece of the first main exhibition “New Views of Humankind” in 2009 was constituted by four public accessible labs.

  • Ars Electronica Center Media Facade

    Ars Electronica Center Media Facade

    Since January 2009, the Ars Electronica Center has been shining night after night. 38,500 LEDs are built into the Ars Electronica Center’s 5,100-m2 glass shell. Every one of the façade’s 1,100 glass panels thus becomes what amounts to a pixel that can be individually controlled.

  • Deep Space

    Deep Space

    In 2009, the inspiring possibilities of the CAVE technology were the starting point for a new, visionary concept to expand and optimize VR technology for a broad public in the Ars Electronica Center and its constantly growing number of visitors.