Between 2010 and 2014, the FFG-funded Center for Advances in Digital Entertainment Technologies — in short CADET — has dealt with the research, advancement and usability of immersive technologies taken from the gaming and digital-entertainment industries.
In 2009, the inspiring possibilities of the CAVE technology were the starting point for a new, visionary concept to expand and optimize VR technology for a broad public in the Ars Electronica Center and its constantly growing number of visitors.
VRizer is a 3D visualization software developed at the Ars Electronica Futurelab which used the latest technology for a graphical representation of data, setting new standards in the field of real-time computer graphics.
In the beginning, there was Humphrey — a mechatronic device that worked in conjunction with a pair of data glasses to simulate flight in a 3-D environment. This installation in the Ars Electronica Center has been a smash hit with visitors since the museum opened, having replaced almost all the exhibits on display there at…
The ARSBOX is a PC-based, stereographic, multimedia presentation unit. It has been designed as a form of cross-media infrastructure making it possible to present, develop and manipulate a broad spectrum of media contents.
Humphrey was no conventional flight simulator. It was a special construction that let users fly through virtual worlds. Unlike conventional flight simulators that simulate “flying a vehicle”, “Humphrey” simulated the flying itself… free as a bird, a Superman or Supergirl.