How can humans use avatars in the near future? How can we engage in social situations that include both humans and avatars? And what technology do we need to explore these ‘hybrid’ spaces together? This is what the Horizon Europe research project SHARESPACE is all about. The project aims to push the boundaries of digital embodied collaboration through the development of novel XR technologies.
Within SHARESPACE, the Ars Electronica Futurelab is engaged with the the artistic exploration of novel XR technology. Through the development of different artworks for Deep Space 8K, this exploration uncovers the capabilities, possibilities, limitations, and challenges this technology and research brings to the media-art world. In the past year of the project, three Deep Space artworks have been developed:
*falcon heavy, conceptualized by Johannes Pöll, an audiovisual application where synchronizing with others is key for the ultimate collective experience.
Converge, conceptualized by Patrick Berger, is an exploratory piece where decentralized interaction and collaboration between humans and avatars plays a central role.
State of Play: شهربازی, created by artists Tara Habibzadeh, Harriet Davey, and Mati Bratkowski (recruited through the SHARESPACE Open Call 2023) is an interpretation of the Last Labour of Rostam’s 7 Labours in “Shahnameh” as a deconstructed video game boss fight.
Bios
-
Cyntha Wieringa
NL
Cyntha Wieringa is active as a Researcher & Artist at the Ars Electronica Futurelab and is the moderator of the panel discussion ‘Artistic Exploration in Shared Hybrid Spaces: Creative Perspectives on Future XR Embodied Collaboration in SHARESPACE’. She can provide inside knowledge as the project manager of the SHARESPACE project and has additionally closely collaborated with the artists that participate in the panel.
-
Daniel Rammer
AT
Daniel is a lead developer and researcher with a diverse background in media arts, technology, and robotics. Currently, he focuses on extended reality projects, integrating his expertise in human-computer interaction and game design. Previously, he worked on swarm robotics, developing advanced software solutions for swarm control systems. As a generalist, Daniel also enjoys creating game concepts and developing video games, blending creativity with technology in all his endeavors.
-
Harriet Davey
GB
Harriet Davey is a 3D artist and art director based in Berlin. Through the exploration of gender non-conforming virtual avatars, Davey restores and reclaims the bodies extorted by a male-dominated gaming industry. Obsessed with questioning what it means to be fluid and human in a digital world: their work examines and interrogates the ugly and the beautiful; the maximum and the minimum; the online and the offline.
-
Johannes Pöll
AT
Johannes Pöll is a Lead Designer and Artist at the Ars Electronica Futurelab. Over the last year, he has created the interactive multi-user art performance falcon heavy in the context of the SHARESPACE project. falcon heavy is an audiovisual application in the Deep Space 8K where synchronizing with others is key for the ultimate collective experience.
-
Mati Bratkowski
PL
Mati Bratkowski (b. 1997) is a digital artist and game developer specializing in digital performance, virtual reality and immersive experiences. He collaborated on tour visuals for Madonna’s World Tour and has worked with artists like the Keiken collective and Gabriel Massan. His work has been showcased globally, including in the UK, Germany, France, Japan, China and throughout Europe at venues like the 21st Century Museum in Japan, HAU Theatre in Berlin, and Somerset House in the UK.
-
Patrick Berger
AT
Patrick Berger is a Lead Designer & Artist at the Ars Electronica Futurelab. Over the last year, he has created the interactive multi-user art performance Converge for the Deep Space 8K in the context of the SHARESPACE project. Inspired by the concept of embodied collaboration, Converge is about decentralized interaction and collaboration between humans and avatars.
-
Tara Habibzadeh
IR
Tara Habibzadeh’s practice thinks in refined yet impulsive evidence of ambiguous audiovisual dialectics beyond self. Born and raised in Tehran with an academic background in film, mathematics, law and philosophy, Habibzadeh’s works think in analogies and metaphors for complex systems and layers in the simplest dialectic visuals and language using the mundane trivial while challenging the Euro-centric colonial and orientalist binaries with scientific and universal methods. Their varied works include video, painting, installation and words. They live and work in Tehran and Berlin.
Credits
SHARESPACE
This project has received funding from the European Union’s research and innovation program Horizon Europe under grant agreement No 10192889