Performance of CORAIL
Edmund Campion

There is no pre-defined score for CORAIL (CORAL). CORAIL is a software environment that performs audio analysis of an incoming live signal that generates and organizes sound through the computer and the CORAIL algorithms. Persistence inside any one environment causes the program to move toward greater sound generation and machine autonomy.

Artificial Seascapes
CADAF (The Contemporary and Digital Art Fair) (US)

Artificial Seascapes reflects on the impact humans and technology have on the environment and explores new ways to visualize it. By incorporating artificial intelligence, algorithmic tools and data processing into their practice, Spalter and Crespo allow us to see mundane events from the perspective of a machine. By shifting the focal point, scenes that are familiar to the human eye - cruise ship images or sea creatures - begin to evolve, resulting in new compositions that have never been seen. The artists invite the viewers to submerge in these new worlds, where beauty and technology collide to expose questions of human perspective, consciousness and preservation.

CADAF presents Sofia Crespo and Anne Spalter
CADAF (The Contemporary and Digital Art Fair) (US)

The Contemporary and Digital Art Fair is honored to present Anne Spalter and Sofia Crespo, two female artists working with AI technology. Spalter and Crespo explore current socio-economic issues, including COVID19 and ecological uncertainty, in their work. Both artists exhibited their work at CADAF Online, which took place June 25-28, 2020. Artificial Seascapes​ reflects on the impact humans and technology have on the environment and explores new ways to visualize it.

Oribokit: Gardening for Robots
Matthew Gardiner (AU)

Robotic Origami Workshop with Matthew Gardiner. ’Oribokit: Gardening for Robots‘  introduces a new artscience kit by Ars Electronica Futurelab researcher Matthew Gardiner. The kit allows you to make your own robotic garden at home. The assembled kit grafts onto a tree branch and is designed to minimise material usage and maximise modular recyclability for robotic origami applications. Kits include 1,2 or 3 oribotic blossoms featuring easy-to-fold laser-cut paper, servo motors, drive wires, and Arduino compatible STM32 microcontroller plus open-source firmware.

better off online. World Wide Webb. Curated by Anika Meier
KÖNIG GALERIE - Berlin / Tokyo / London / Digital

World Wide Webb by the British artist Thomas Webb is a virtual world the digital visitor enters through the browser on a smartphone. It is a multiplayer video game, a digital exhibition space and a world full of art and characters the visitor is invited to interact with. Webb recreates the social spontaneity of the world pre-Covid-19. He built a virtual world for new media artists to share their thoughts on what technology is and could be. The visitor meets AI avatars designed by Webb, to reflect the human nature and to question the use of technology in the digital age. Net art is presented in its genuine medium, the digital realm, where video art is also easily accessible.

Step into Space
Online Exhibition

Step into Space is an exciting exhibition developed by Ars Electronica, Science Gallery Dublin and University Leiden that brings together space sciences and art to inspire youths and their families. Space mission will lead you through the story.

Creative Question Challenge: The Organ of Consciousness
Oswaldo Maciá (CO/UK), Chris Bean (IE), Emilia Leszkowicz (PL)

"Lasst uns beenden, was wir begonnen haben." Auf diese Weise stellt die UNO ihr erstes Ziel für nachhaltige Entwicklung vor - das Ende der Armut in allen Formen und Dimensionen bis 2030. Die 17 Ziele der Nachhaltigen Entwicklung und ihre 169 Teilziele wurden als ein ausuferndes, missverständliches Durcheinander großer Absichten beschrieben. Allein der Titel der Entwicklungsagenda - "Unsere Welt umgestalten" - verströmt utopische Ambitionen. Er wurde 2015 von 193 Nationen angenommen. Fünf Jahre später und mit zehn verbleibenden Jahren: Wie wird sich unsere Welt verändern?

Speculative Speculations on Art and Values

How linking the brain to the Blockchain reveals the value of human values (CQC)

VoV Workshop: Making Art from the Brain to the Blockchain

Participating “Brain Workers” are invited to create their VoV token by shaping values through neurodesign in the Brain Factory. VoVs are immaterial assets, as well as brain-designed 3D models. Brain Workers propose reifications of the abstract models as artworks. This is how they start to make sense out of a frozen value.

What We Eat
Laurie Frick (US)

As part of Heartbeat of the Earth, a series of online interactive artworks interpreting climate data, data artist Laurie Frick’s work examines the impact of individual foods on the environment using hand-drawn data visualisations, color coded and sized by CO2 output.

Coastline Paradox
Timo Aho (FI) & Pekka Niittyvirta (FI)

As part of Heartbeat of the Earth a series of online interactive artworks interpreting climate data, using Google Maps and Street View, artists Pekka Niittyvirta and Timo Aho visualize the predicted sea level rise – and the number of people likely to be displaced – in more than 200 different locations between the years 2000 and 2300.

Timelines
Fabian Oefner (CH)

As part of Heartbeat of the Earth, a series of online interactive artworks interpreting climate data, artist Fabian Oefner explores the retreat of the Rhone and Trift glaciers in Switzerland over the last 140 years by using precise digital coordinates and special drone captures.

Diving into an Acidifying Ocean
Cristina Tarquini (IT/FR)

As part of Heartbeat of the Earth, a series of online interactive artworks interpreting climate data, digital artist Cristina Tarquini invites us to dive into our acidifying oceans using data from NOAA. Cristina Tarquini (IT) created an interactive data visualisation, inviting you to dive into the ocean and explore the impact of rising temperatures & in turn rising CO2 levels on marine life, over time.

ANYWHERE

During the Ars Electronica Festival visitors in Linz will be transported virtually to Luxembourg to explore the exhibition ANYWHERE by Mary-Audrey Ramirez in Esch-Belval. Through an interactive multimedia experience and real-life online game, the Festival public will be able to discover sections of a retired blast furnace at the site of a former steel plant in Esch

Rebecca Merlic - The City as a House
VENT gallery (AT)

Vast amounts of pictures, sounds, videos and 3D scans are organized as environments in Rebecca Merlic’s The City as a House, in form of an interactive visual novel. A work about the experiment of a white European 30-year-old heterosexual human living in Tokyo without inhabiting a private apartment over a period of time. A speculative exploration of the possibilities of abolishing known forms of habitation.

COSA Connectors Live
Aren Davey, Everest Pipkin, shawné michaelain holloway

The three COSA Connectors will come together in a Livestream to talk about creative open-source software tools. They will discuss the series so far, talk about tools they would like to see created, and how they use the tools for their personal work. We will take questions from the viewers via the live-chat, including questions about using other tools and suggestions for future episodes.

COSA Connector Tour Part 3
shawné michaelain holloway (US)

Engage with the third of three playlists from our COSA Connectors, exploring open-source tools for artists. We have curated useful selections from across the internet of free software to help you express your creative side. The guided tours will focus on what the tool can do, what kinds of projects you might use it for, and quick tips and tricks for getting started.

COSA Connector Tour Part 2
Aren Davey (US)

Engage with the second of three playlists from our COSA Connectors, exploring open-source tools for artists. We have curated useful selections from across the internet of free software to help you express your creative side. The guided tours will focus on what the tool can do, what kinds of projects you might use it for, and quick tips and tricks for getting started.

COSA Connector Tour Part 1
Everest Pipkin (US)

Engage with the first of three playlists from our COSA Connectors, exploring open-source tools for artists. We have curated useful selections from across the internet of free software to help you express your creative side. The guided tours will focus on what the tool can do, what kinds of projects you might use it for, and quick tips and tricks for getting started.

Liusa Wang presents aaajiao
LIUSA WANG (FR), Paris

In this video bot., the artist presents a portrait of memory built on a machine’s assumptions of how people would think a machine interprets the mind. He borrows aesthetics from existing role-playing action games such as Mother3, Adventureland, Undertale, and ROM, to create awareness of our world in 2018 – a perhaps slightly dystopian impression – and to introduce a conception of memory that sets itself apart from present understandings.