The exhibition takes a surprising look at the sustainable, inclusive and democratic future of fashion. Waiting to be discovered are the inner life of virtual bodies, seamless garments made from experimental jacquard fabrics and second-hand clothing that dissolves and reconfigures.
IN THE LAB makes innovative processes visible and invites visitors to observe new shapes and materials as they grow.
For her graduation collection, Melanie Nutz deals with fashion and sustainability. During her internship at palmer // harding in London, she developed an awareness of the global influence the fashion industry has on our environment. As a result, resource conservation is particularly important to her while making a collection. For MATERIAL MATTERS, she researched three novel material concepts and methods: “zero waste”, recycling and the upcycling of existing materials (with the latter breathing a second life into shredded shirts). Deconstruction and a hand weaving model make clothing more durable and future-proof.
Aaron Alvin Keller
The fashion industry is contributing to the environmental and social crises on an ever increasing scale. Overproduction, huge transportation distances and massive labor law violations are the result of an endless race for change in fast fashion.
This project examines an alternative production method for clothing and tests whole garment weaving as an experimental construction and production method. The basis of the practical method is the creation of multi layered composite fabrics, which are transformed from a two-dimensional surface into a three-dimensional garment only by cutting into them.
Mr. Kondo ties his trench coat belt.
A belt like a strong animal, that deforms or strangles him,
and pulls his organs to the outside.
Pulls them out like a vacuum cleaner,
a powerful vacuum cleaner,
a black hole in space.
A vacuum cleaner in a living creature’s mouth would pull everything
outside, all its organs and bones and so the abstract silhouette of the inside becomes visible.
With Invert, I am concerned with dissolving our ideas of the body and creating new ones. I play with different bodies, animal and human, in virtual space, where I let them interact with each other. The bodies mix and mingle and result in novel shapes. Using software, I can peel off these new body surfaces and get abstract patterns I then transfer to textile surfaces and assemble into three-dimensional wearable objects. In this way, I bring these new bodies back into the analog world.