In the time of a global pandemic, how can we exhibit and share projects, ideas andartworks with other people in lieu of a physical space? This question informed thecreation of our digital garden project that can be accessed from all over the worldwith an internet connection and a web-browser. We invite you to explore our gardenat any time and from any place.
Sebastian Löbbers (DE)
Seeing sounds, hearing shapes
Humans are surprisingly capable of detecting the most minute differences between noises, but struggle to accurately describe how a sound sounds. Beyond the limits of language, we can use different methods of communication to identify what makes a sound unique. For Seeing sounds, hearing shapes 28 participants were asked to describe a sound by sketching an image. Visitors can explore these visual representations and test their ability to recognize a sound from a sketch in an interactive gallery.
Betül Aksu (TR)
The Artist’s Inner Speech about Interactivity
The Artist’s Inner Speech about Interactivity – or TAISAI in short – is a humorous and artsychatbot. TAISAI invites the audience to witness the artist’s internal monologue about thefuture of interactive art after the pandemic. TAISAI is chatty when it comes to thedefinition of interactivity, and speculative about the future.
Teodoro Dannemann (CL)
SonicDraw is a web application that allows the easy creation of looped sound through themetaphor of drawing and painting. Visitors are invited to explore visual textures and thesounds that emerge from them. Lines, shapes and airbrushes are mapped to oscillators,noises and filters in an intuitive way, enabling visitors to rapidly create complex visualand sonic structures. The result of the interaction is an audio-visual piece that the creatorcan share in a collaborative online exhibition.
Shivani Hassard (UK), Angela McArthur (UK), Vanessa Pope (UK/CH)
You have found yourself in the middle of a play but you can’t remember your lines andyou’re not even sure of your character. Born out of a family member’s diagnosis anddecline, Sundowning is a virtual reality film that explores the experience of havingAlzheimer’s from a first-person perspective. The experience combines an embodied 360°video with theatre and an interactive, higher order ambisonic soundscape, giving theviewer a new understanding of this strange and isolating disease.
Mei Zhang (CN)
Infinite is an eTextile toolkit developed with a low entry threshold for fashion and textiledesigners who have no prior experience in electronics while also supporting functionsthat require more complex circuitry. It allows for open-ended textile interfaceexplorations and encourages designers to create interfaces out of raw materials in thecontext of their fashion or textiles projects. Infinite will be exhibited alongside design-ledexperimental projects by student designers from the Royal College of Art. The collectionwas a collaboration project between Queen Mary University of London, Imperial CollegeLondon and the Royal College of Art.
Lia Mice (AU)
PRISM BELL is a large-scale digital musical instrument that seeks to explore the influence of instrument size on music performance. The instrument is two meters tall, two meters wide and features twenty pendulums each with a unique bell-like tone. Influenced by the unexpected sensitivity of oversized acoustic instruments, the gestures used to perform PRISM BELL range from full-body choreography to millimeter-sized micro-gestures that can change the overall timbre of the instrument.
Andrea Guidi (IT) Giacomo Lepri (IT)
UVTOWER is a musical instrument made of lasers and mirrors that explores rhythm as the result of structural relationships. The flow of the rhythm is traced in a circle by a laser beam situated at the top of a tower. Mirrors mark the beats at different positions around the circle. Adding and removing mirrors leads to the performance of musical structures. The project challenges the notions of musical time and music sequencers by configuring alternative ways to compose and perform patterns.