'Nature Disrupted' - Niio.art Video Art Program - Curated by Steven Sacks, bitforms gallery
Niio Art (IL), Tel Aviv

Nature Disrupted presents 4 video artworks by Claudia Hart and Marina Zurkow.

PSM presents Catherine Biocca
PSM Gallery (DE)

Within her body of work, Catherine Biocca frequently shapes environments that insinuate total autonomy from the viewer’s reality. It is almost as if, by visitation, we are actually intruding upon private property or a theater stage, interrupting the very happenings taking place. Her characters, often recognizable as anthropomorphized assemblages, are consistently active and presently conscious within their surroundings.

Mediation in AIR Gallery

Pangardenia is an epidemic that has taken over the gardens and gardens that have taken over us. It vests everyone with the desire to grow or be grown by somebody else. We, St.-Petersburg artists, want to explore this phenomenon, find the new life forms generated by this epidemic and study the old ones which were preserved and hidden in the gardens. Pangardenia is made up of four paths: Parniki, Abandoned gardens, Wandering gardens, and Post(non)human gardens. One day for each path (subtheme) and a closing move of Pangardenia.

Ethan Avila, Laura Rodriguez: The Fruits of Consciousness

The final path of the trip is dedicated to finding new types of life forms, combining both human and non-human agents: robotics; AI+nature; the garden as a model of human consciousness; how to explain gardens to non-human agents; how to explain smells and touch to AI; collecting data from the gardens; big data and consciousness.

The “Aqua_Forensic” Exhibitions

Aqua_forensic is an artwork that will be exhibited at various locations during the Ars Electronica 2020: This includes the group exhibition Living Objects at the City Art Gallery in Ljubljana, Slovenia.

Pangardenia Boat Trip

Saint-Petersburg is a city built on swamps and full of water. We don’t have much greenery rooted in soil, but we do have underwater “gardens” (microbiome of Neva, Fontanka, Krukov Kanal, etc.) and deeply layered swamp life in the city’s depth. This path will lead us through water nomadic gardens of the city and its outskirts. It will be a site-specific artistic boat-trip that collaborated with boat-drones whose task is to collect eco-data.

Evgeniy Molodsov: Ramus

Cultural institutions such as universities and museums are locked. Used to be full of activities and people, today they are abandoned gardens. We will visit these semi-closed, semi-live spaces and share this experience online to recreate them in virtual spaces and to find new ways for growing knowledge and art.

Boris Shershenkov: Short glimpse through the curtain (2020)

The Russian term Parniki means greenhouses but they hold a connotation of hot closed space for plants, mostly southern such as tomatoes. Because of the cold climate and less natural light in Saint Petersburg we need to create an artificial climate for growing most plants. On this path we visit artists at their homes; explore indoor gardening; autonomous existence; creating gardens for spaceships and any other types of "capsuled" life.

Exploring presence and time in lockdown
Jason Phu (AU), Josh Harle (AU)

"The Eternal Parade”, combines a world of mythological and fantasy creatures together in an endless parade of supernatural spirits. Exploring lockdown-appropriate, novel ways of making and presenting VR art, artist Jason Phu worked with Tactical Space Lab to create a perpetual, constantly-changing street scene via a 360 YouTube live-stream, accommodating anything from phones, TVs, or laptops, to various VR headsets to view in isolation or otherwise.

Into the Woods
Engine Studios (TW)

A folklore about people who lost in the woods and taken by spirits of forest. After years, a girl experiences what had happened before at the same place.

Barkley: A Secret Party In THE WAREHOUSE
studio2 Animation Lab (TW)

A stray dog accidentally found the warehouse where Barkley and other cats lived. The curious dog found the cats and began to run after them for fun but Barkley and the cats were frightened by the enthusiastic dog. Thus, they began to ran and chased each other in the warehouse, triggering a domino effect. The shelves and goods fell down one by one. It seemed like they were having a party.

Upload not Complete
Peppercorns Interactive Media Art Co., LTD (TW)

Created by Taiwanese artists Hu, Chin-Hsiang and Tsai Bing-Hua, this piece attempts to use a hybrid reality, LED lights, wearable devices, and fans to build an installation that uploads the human mind to digital space. Imagine that upload process can be seen as virtual objects in real space. When you see the virtual object and feel the influence (wind and vibration), after passing through the upwardly extending tunnel, the screen enters the completely virtual space, but you don’t know whether the upload is completed.

Kuo Hsueh-Hu: Three States of Home Gazing
Oready Innovation LAB (TW)

Kuo Hsueh-Hu is the most important gouache painter in Taiwan and was born in the Dadaocheng area of Taipei. In the year of 1964, Kuo migrated to Japan. Then his eldest son Kuo Song-Fen, who studied in the United States, participated in the Defend the Diaoyu Islands movement, which was then put on the "blacklist". With less time spent together with his own flesh and blood, Kuo’s family then migrated to the United States to reunite in his later years.

Bodyless
Virtual and Physical Media Integration Association of Taiwan (TW)

Bodyless is from director’s childhood memories which depicts the reduction of humanity by military government during the martial law, the colonial culture as well as the digital era into a story beyond reality. A political prisoner becoming a ghost returned to the living world to visit his family, but found out that the house is empty.

The Hollow Sound of Longing
Daata presents Eva Papamargariti
Daata (UK)

Eva Papamargariti's work explores the relationship and construction of the limits between virtual space and material reality, as well as the dynamic dissolution that takes place on the verge of these two “ecosystems.” Her practice delves into issues and themes related to simultaneity, the merging of our surroundings with the virtual, the constant diffusion of fabricated synthetic images that define and fragment our identity as well as the symbiotic procedures and entanglement that take place between humans, nature and technology.

Data Garden - Tour & Talk
​Kyriaki Goni (GR)

Data Garden ​Prerecorded discussion between artist Kyriaki Goni (GR), Prodromos Tsiavos (GR) Head of Digital at The Onassis Foundation, and *TBC,* followed by live recap and audience Q&A on YouTube and Zoom.

Data Garden - Kyriaki Goni - Exhibition
​Kyriaki Goni (GR)

Exhibition Tour & Talk Can anyone think of the future of connectivity beyond surveillance? Is it possible for the bond between human and non-human worlds on this planet to be substituted? Can plants, as organisms on which life itself is dependent, contribute to the creation and adoption of new practices for the mediated reality? Kyriaki Goni’s new multimedia installation investigates this set of questions by recounting a fictitious narrative that contains elements of truth. YouTube Premiere of a pre-recorded exhibition tour with artist Kyriaki Goni, followed by a live discussion between artist Kyriaki Goni (GR), Prodromos Tsiavos (GR) Head of Digital & Innovation at Onassis Foundation, and collaborators of the project

Reset-Tech-ila Summit
Secretaría de Innovación, Ciencia y Tecnología del Estado de Jalisco, Majo Castelazo Andre

The agricultural regions are presenting problems to enter the digital reality; at the level of tourism, for the transmission of knowledge and interactivity in a non-physical way, at the same time they represent the change of mentality towards a sustainable and future production.

Liusa Wang presents aaajiao
LIUSA WANG (FR), Paris

In this video bot., the artist presents a portrait of memory built on a machine’s assumptions of how people would think a machine interprets the mind. He borrows aesthetics from existing role-playing action games such as Mother3, Adventureland, Undertale, and ROM, to create awareness of our world in 2018 – a perhaps slightly dystopian impression – and to introduce a conception of memory that sets itself apart from present understandings.

MindSpaces Residency Artists
Haseeb Ahmed (US), Sarah Derat (FR), Emanuel Gollob (AT), Emmanuel Van der Auwera (BE), João Martinho Moura (PT), Michael Sedbon (FR)

These interviews will discuss the work of the artists throughout their MindSpaces residency. They will present their work so far and their collaboration with the technical partners of the MindSpaces consortium.