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Natalia Fedorova: To be the wind for the tree
Did you ever want to hear a tree talk? Did you ever want to feel how the water goes up the tree crones? How does the wind feel for the tree? The project of the artist and curator Natalia Fedorova is based on the idea of the Internet of Trees (IoT) verbalizing the tree sensualities. It consists of a poetry generator producing iterations based on TT and sensor data.

COSA Connector Tour Part 1
Everest Pipkin (US)
Engage with the first of three playlists from our COSA Connectors, exploring open-source tools for artists. We have curated useful selections from across the internet of free software to help you express your creative side. The guided tours will focus on what the tool can do, what kinds of projects you might use it for, and quick tips and tricks for getting started.

Mediation in AIR Gallery
Pangardenia is an epidemic that has taken over the gardens and gardens that have taken over us. It vests everyone with the desire to grow or be grown by somebody else. We, St.-Petersburg artists, want to explore this phenomenon, find the new life forms generated by this epidemic and study the old ones which were preserved and hidden in the gardens. Pangardenia is made up of four paths: Parniki, Abandoned gardens, Wandering gardens, and Post(non)human gardens. One day for each path (subtheme) and a closing move of Pangardenia.

Ethan Avila, Laura Rodriguez: The Fruits of Consciousness
The final path of the trip is dedicated to finding new types of life forms, combining both human and non-human agents: robotics; AI+nature; the garden as a model of human consciousness; how to explain gardens to non-human agents; how to explain smells and touch to AI; collecting data from the gardens; big data and consciousness.

The “Aqua_Forensic” Exhibitions
Aqua_forensic is an artwork that will be exhibited at various locations during the Ars Electronica 2020: This includes the group exhibition Living Objects at the City Art Gallery in Ljubljana, Slovenia.

Pangardenia Boat Trip
Saint-Petersburg is a city built on swamps and full of water. We don’t have much greenery rooted in soil, but we do have underwater “gardens” (microbiome of Neva, Fontanka, Krukov Kanal, etc.) and deeply layered swamp life in the city’s depth. This path will lead us through water nomadic gardens of the city and its outskirts. It will be a site-specific artistic boat-trip that collaborated with boat-drones whose task is to collect eco-data.

Evgeniy Molodsov: Ramus
Cultural institutions such as universities and museums are locked. Used to be full of activities and people, today they are abandoned gardens. We will visit these semi-closed, semi-live spaces and share this experience online to recreate them in virtual spaces and to find new ways for growing knowledge and art.

Boris Shershenkov: Short glimpse through the curtain (2020)
The Russian term Parniki means greenhouses but they hold a connotation of hot closed space for plants, mostly southern such as tomatoes. Because of the cold climate and less natural light in Saint Petersburg we need to create an artificial climate for growing most plants. On this path we visit artists at their homes; explore indoor gardening; autonomous existence; creating gardens for spaceships and any other types of "capsuled" life.

HackAthens 2021: What Comes After - A Discussion with Participating Artists
A panel discussion, featuring a prerecorded introduction by curators Angelos Varvarousis (GR) and Prodromos Tsiavos (GR), a live show of the developed works and live discussion with participating artists.

Science Gallery Detroit Presents Shigeto
Shigeto
Artists take on pseudonyms for a multitude of reasons, but in Zach Saginaw’s case those reasons run deeper than most. Shigeto is Zach’s middle name as well as his grandfather’s name: a tribute to the Japanese branch of Zach’s family tree. Shigeto also means “to grow bigger”—appropriate, given Zach’s premature birthweight of less than a pound. Today, Shigeto stands for Zach’s vividly beautiful electronic music. Beat-driven, but given to richly textured sound design; rhythmically fractured, but melodically sumptuous, Shigeto’s music is a bridge between the past and present, bringing the artist face to face with a creative legacy that spans decades.

Exploring presence and time in lockdown
Jason Phu (AU), Josh Harle (AU)
"The Eternal Parade”, combines a world of mythological and fantasy creatures together in an endless parade of supernatural spirits. Exploring lockdown-appropriate, novel ways of making and presenting VR art, artist Jason Phu worked with Tactical Space Lab to create a perpetual, constantly-changing street scene via a 360 YouTube live-stream, accommodating anything from phones, TVs, or laptops, to various VR headsets to view in isolation or otherwise.

HackAthens 2021: What Comes After - Online showcase
Kyriaki Goni (GR)
Commissioned through an open call process, *HackAthens 2020* includes a series of five works taking the form of film, digital games, sound drama and mobile apps.

Exploring communities in out-moded utopias
Kylie Banyard (AU), Josh Harle (AU)
Extending from a body of work inspired by the history of Black Mountain College, an experimental avant-garde college in the mountains of North Carolina, artist Kylie Banyard worked with Tactical Space Lab to explore a model of ‘intentional’ community spaces within virtual reality. Initially attracted to Mozilla Hubs for its broad accessibility, Hubs aptly echoed the same idealistic, almost utopian themes of communal, alternative living at the heart of BMC, Freetown Christiania and others.

Recomposing histories through VR
Claudia Nicholson (AU), Josh Harle (AU)
Claudia Nicholson’s paintings reconfigure colonial depictions of first contact in the Americas, embedding the work with folklore and personal histories in a bid to disrupt colonial narratives. Landscapes are rearranged to leak into each other, to conflate time, myth and ecologies.

Being within the story
John Gillies (AU)
A virtual experience of uncertainty, intangibility, and off-kilter interpersonal connections. Developed through experimental collaboration at Tactical Space Lab, making use of 180-degree stereo footage in a 6dof virtual space, and experienced within a theatrical physical staging, the work makes use of a rich landscape of spatialized sound to create a sense of shared presence.

Curators’ Conversation
Ralph Borland, Cezanne Charles, Olga Stella, Antajuan Scott, Mark Sullivan, Devon Akmon
Take a look into the process of planning our third exhibition FUTURE PRESENT and hear from the panel of curators to get an overarching view of our subthemes. We will also answer questions from the Science Gallery Community.

Reconciling conflict in imaginary places
Louise Zhang (AU), Josh Harle (AU)
Working in collaboration with Tactical Space Lab, the work invites the audience to visit the "Mei guanxi" temple as a place not dictated by a single narrative, but of multitudes and acceptance, and inhabited by a selection of Zhang's sculptural works that have been scanned, modelled, and simulated using HoudiniFX to imbue them with life and motion.

On the symbolic power of architectural form
Tarik Ahlip (AU), Josh Harle (AU)
This project extends Tarik Ahlip’s study of sculptural form as a medium for exploring ontologies and socialised ideals of nature. Drawing on his background in architecture and interest in film, Ahlip’s worked with Tactical Space Lab to explore the figurative dimensions in sculpture within a cinematic composition of scenes in VR.

The music between chaos and control
Nic Cassey (AU), Josh Harle (AU)
Riffing on discussions around improvised performance, musician Nic Cassey worked with Tactical Space Lab to create a generative ‘instrument’ in VR, both played by and in collaboration with the VR participant. Combining elements of a mandala-inspired, hand-drawn style with a unique system for creating generative music, the work explored the tension at play between chaos (change) and order (the static) at play in improv music and other generative systems, manifested as the tension between harmony and dissonance, progression and development of the music.

On eco-sensuality with untethered VR
Grace Kingston (AU), Josh Harle (AU)
Artist Grace Kingston’s work with Tactical Space Lab explored themes of artifice and facade vs nourishment and connection in our digitally-mediated evocations of the natural world, making use of the stand-alone capabilities and hand-tracking of the Oculus Quest to create a site-specific VR work that maps to the natural landscape and features it’s experienced in.