Third Garden

Third Garden is an online art exhibition space where gardeners of the Third Life experiment with virtual explorers (AKA viewers) based on AR technology. Third Garden shows the research of interactive "play" with visitors that players (AKA artists) in the real world have been contemplating and studying in the web garden of the Third Life. Participating artists share the progress and result (artwork) of creation in the Third Garden.

Termination Shock (The Ends of Everythings)
Andy Gracie (UK/ES)

Termination Shock (The Ends of Everythings) is a triptych project building on parallel obsessions with cosmology and post-apocalyptic scenarios. As a reaction to current disaster rhetoric, the artist foregrounds the unavoidable and inescapable apocalypse of the absolute end. By studying the evolution of the Sun, the gravitational dynamics of our galaxies and the influence of dark matter, this project moves towards the end-of-the-Universe phenomenon known as "heat death".

collectiveMemories – A Virtual Memory Landscape to which the Audience can Contribute
The Culture Yard (DK), CLICK (DK)

collectiveMemories explore the memories that are stored in our bodies through artificial intelligence. It is a virtual piece that turns the participants’ living room into an interactive space where participants can explore their own and other peoples’ memories and contribute to a growing virtual archive of memories.

COVID-19 AI Battle
The Culture Yard (DK), CLICK (DK)

An AI battle between Donald Trump and the WHO, where two politically biased AIs challenge each other and the audience about the “right” interpretation of “reality”. Accessible through the internet, this artwork consists of two artificially intelligent algorithms, which discuss COVID-19 in real-time.

Online Dialogue with the AI from SH4D0W
The Culture Yard (DK), CLICK (DK)

The audience will be able to have a direct online dialogue/chat with the AI from the SH4D0W performance, which will answer with a humanized voice.

SH4D0W Immersive AI Experience in the 4D Box (3D Hologram Technology)
The Culture Yard (DK), CLICK (DK)

The immersive experience SH4D0W takes place online in the hologram 4D box. The audience will engage in a live dialogue with a performer and an artificial intelligence about sharing and harvesting memories.

!brute_force: Feeding the Algorithm / AI LAB Journey
Maja Smrekar (SI)

Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies. A human and dog performer climb through an installation of platforms and empty spaces. Both wear Electrocardiograph ECG/EKG diagnostic wearables, used for the medical monitoring of chronic heart and respiratory conditions.

EXSOMNIUM
Danny Bazo (US), Marko Peljhan (SI/US), Karl Yerkes (US)

From 2013 to 2016, Marko Peljhan, Karl Yerkes and Danny (Daniel) Bazo developed the SOMNIUM project, dedicated to the research and representation of exoplanetary worlds in our galaxy. The work was the result of a three year research residence at the SETI Institute. EXSOMNIUM is its evolved computational continuation.

Big Concert Night 2020

The Big Concert Night in collaboration with Bruckner Orchestra Linz has been an integral and unique part of the Ars Electronica Festival for over a decade. Each year, it provides unique opportunities to explore and cross boundaries – an encounter between musical worlds.

!brute_force: Workflow Reflections – Panel
Speakers: Alen Balja (SI/CH), Martí Sànchez-Fibla (ES), Maja Smrekar (SI), Tina Šolar (SI), Mia Zahariaš (SI), Moderation: Tatiana Kourochkina (RU)

Responding to the coronavirus pandemic, the !brute_force project focuses on the future of market-driven diagnostic wearables and AI-based health monitoring technologies. A human and dog performer climb through an installation of platforms and empty spaces. Both wear Electrocardiograph ECG/EKG diagnostic wearables, used for the medical monitoring of chronic heart and respiratory conditions.

From Art to Innovation: Do They Really Need Us?
Gašper Beg (SI), Luka Frelih (SI), Miha Horvat (SI), Janez Janša (SI), Jurij Krpan (SI), Marko Peljhan (SI/US), Irena Pivka (SI), Marko Pritržnik (SI), Peter Purg (SI)

Despite the widely embraced opinion that involving artists and creatives in innovation processes contributes to better results, very few research and development platforms are employing artists or art thinking in their innovation teams. Die talk's participants will discuss the challenges for artists, scientists, engineers and entrepreneurs stemming from essentially non-existing collaborative/open innovations.

Creative Question Challenge: Hybrid forms of being together
3 137 (GR), Audrey-Flore Ngomsik (FR), Christos Carras (UK/GR)

Will there be no poverty and zero hunger across the world in ten years? Is this planet to be populated in ten years by billions of healthy and educated humans? Is comfortability or autonomy more important to well-being? Can you be comfortably autonomus? These are the questions scientists were asked who applied to an open call to collaborate with artists in the STUDITOPIA residency program.

Creative Question Challenge: Examining organic and digital ecosystems
Hypercomf (GR), Markos Digenis (GR)

Will there be no poverty and zero hunger across the world in ten years? Is this planet to be populated in ten years by billions of healthy and educated humans? Is comfortability or autonomy more important to well-being? Can you be comfortably autonomus? These are the questions scientists were asked who applied to an open call to collaborate with artists in the STUDITOPIA residency program.

Unnatural Language: Botanic Quartet
Scott Kildall - Xenoform Labs (US), Michael Ang (CA)

Botanic Quartet is a generative musical composition by four plants endemic to Thailand. The results constitute a sort of ecospheric sentience as the plants don’t only respond to the sensed data, but communicate it to each other. This is a project under the umbrage of Unnatural Language, an ongoing collaboration between Scott Kildall and Michael Ang. Scott Kildall has been working with art, technology and education for over 15 years, looking at the interplay between territory and technology.

3D–Tour: Experience the Art Collection Deutsche Telekom in Nîmes and in Budapest
Deutsche Telekom AG, Bonn (DE)

A 3D tour of an exhibition can never convey the sensual presence and aesthetic power of its works of art. The physical presence in a real exhibition space, the complexity of looking and the experiencing the environment, cannot yet be conveyed through digital technology. Such a tour, however, can be an essential tool in documenting past events, and it serve as an additional platform for mediating content.

MESSE: Molecular Encoding Storage for Space Exploration
Spaceth.co (TH)

MESSE is an anti-disciplinary payload aboard the New Shepard spacecraft, launched into a sub-orbital trajectory 100 kilometers above, and explores weightlessness in the space environment. The payload contains bio-synthetically created DNA encoding “Kwam-Fhan-Kab-Chakarawan” (Aspiration and the Universe), a famous Thai song by artist Bodyslam, to demonstrate the algorithm that can encode and decode data into DNA. The science experiment will be conducted both before and after the spaceflight to study the products of DNA assembling in space and its preservation on several sample materials. This will allow the researchers to understand the possibility of DNA storage as a form of preserving knowledge or sending any data in the form of a molecular encoding message. This mission represents aspects of science and humanity and guidelines for future citizen space exploration in Thailand.

ANYWHERE

During the Ars Electronica Festival visitors in Linz will be transported virtually to Luxembourg to explore the exhibition ANYWHERE by Mary-Audrey Ramirez in Esch-Belval. Through an interactive multimedia experience and real-life online game, the Festival public will be able to discover sections of a retired blast furnace at the site of a former steel plant in Esch

Making of Lunar Pearl
Henryandpartners (TH), SpaceZab (TH)

Pearl of Lunar explores infrastructural desire and the future of Belt-and-Road Initiatives as seen through wealth accumulation, labor infiltration, and geopolitical control; but also, more ephemerally, the affective meshwork of possessiveness and greed that functions at the individual and corporate level. Lunar Rock is a project by SpaceZab, a group of young scientists’ journey into Trad city, a rocky seaside landscape. They wade through rocks and the oceanside, excavating magmatic rock from the shore and the sea. The quest is to discover earth elements resembling moon dust for their future research and experiments.

Creative Question Challenge: Human being and "soft" technologies
Christiaan Zwanikken (NL), DM Hoyt (US), Emmanuel Grimaud (FR)

'Let us finish what we started'. This is how the UN introduces its first Sustainable Development Goal - to end poverty in all forms and dimensions by 2030. The 17 Sustainable Development Goals and their 169 targets have been described as a sprawling, misconceived mess of grandiose intentions.

Garlic Med.Eat.Ation
Jennifer Katanyoutanant (US/TH), Grace Cong Xin Wong - Art Farm (US/HK), Zden Brungot Svíteková (SK)

The first chapter in our continuing Remote Intimacy series, Garlic Med. Eat. Ation creates sensory solidarity by exploring how intimacy can be shared remotely/virtually through touch and taste. Please bring a clove of garlic to experience the exhibit.