Solar Walk @ Deep Space 8K
Réka Bucsi

Solar Walk, by the Hungarian animation artist Réka Bucsi, is a symphony between humans, animals, creatures, and inanimate and unknown objects.

COSA Connectors Live
Aren Davey, Everest Pipkin, shawné michaelain holloway

The three COSA Connectors will come together in a Livestream to talk about creative open-source software tools. They will discuss the series so far, talk about tools they would like to see created, and how they use the tools for their personal work. We will take questions from the viewers via the live-chat, including questions about using other tools and suggestions for future episodes.

Electronic Theatre @ Deep Space 8K

Since 1987, the Electronic Theatre has compiled a large number of submissions from all over the world, providing an up-to-the-minute survey of animation art in the context of technology and society. It impressively illustrates the dynamic development of artistic computer animation over the past three decades as well as the expansive growth of various fringe areas. A glance at the works selected this year shows a broad range, from animation in the context of performance and installations to real-time animation and multifaceted, subject-based discussions.

Gnawa Machine
Camel Zekri (FR), Marc Chemillier (FR)

The challenge of Gnawa Machine is to integrate the computer in a particular cultural context, that of the Gnawa Brotherhood in North Africa, of which Camel Zekri is a member.

Prix Ars Electronica u19–create your world

This year’s u19 exhibition will invite all winners to exchange ideas and projects with each other. Their “homebase” will be the physical exhibition of the projects, where the winners can explain these to other artists and visitors. They will share their talents and show the audience of Ars Electronica Festival their view of possible future scenarios. In 2019, the Prix Ars Electronica's u19–create your world category was divided into two sections. First, ideas and projects could be submitted to YOUNG CREATIVES (up to age 14). This sub-category impressively demonstrates how children can help shape the present and future from their own perspective. For YOUNG PROFESSIONALS (14 - 19 years), innovative lateral thinkers who have developed an artistic or critical project for the world of tomorrow are in demand.

Aotearoa New Zealand Hub

The exhibition in Mozilla Hubs features 25 projects from New Zealand's technologists, artists and University researchers. visit www.ars.nz

COSA Connector Tour Part 3
shawné michaelain holloway (US)

Engage with the third of three playlists from our COSA Connectors, exploring open-source tools for artists. We have curated useful selections from across the internet of free software to help you express your creative side. The guided tours will focus on what the tool can do, what kinds of projects you might use it for, and quick tips and tricks for getting started.

COSA Connector Tour Part 2
Aren Davey (US)

Engage with the second of three playlists from our COSA Connectors, exploring open-source tools for artists. We have curated useful selections from across the internet of free software to help you express your creative side. The guided tours will focus on what the tool can do, what kinds of projects you might use it for, and quick tips and tricks for getting started.

WAHAWAEWAO
Gibson / Martelli (UK), Carol Brown (NZ) and Russell Scoones (NZ)

Movement and landscape in flux, five figures wander across the landscape of Central Otago. Between the rocks and crevices, they move. In this moving image installation, we explore our persistent longing for belonging in an age of virtual travel. Filmed in the raw physical landscapes of Central Otago and the Motion Capture Studio of CoLab AUT in Auckland, we map between radically different scapes.

Festivalpost: Topic Twist
Ars Electronica create your world (AT)

The Festivalpost (engl.: Festival Post) may remind some people of beloved Postcity by name, but the content of Festival Post focuses on this year's festival topics. At least, in the beginning. By the alternation of words, meanings twist and turn and in the end, a chain, a transformation or some form of further development is created as Festival Post. Will democracy become a duck, autonomy a ladder, humanity an alien-eating rocket-pen? We are curious about the journeys the topics will take.

Serpentine Galleries

Championing new ideas in contemporary art since 1970, the Serpentine has presented pioneering exhibitions for half a century from a wide range of emerging practitioners to the most internationally recognised artists of our time. Across two sites only 5 minutes apart, in London’s Kensington Gardens, the Serpentine Galleries present a year-round, free programme of exhibitions, education, live events and technological innovation, in the park and beyond.

CoderDojo
CoderDojo Linz (AT)

The CoderDojo is a club for children and young people who want to learn programming and have fun doing it. In regular meetings, they learn how to write code, develop websites or program games and apps.

Reparatur der Zukunft
Ö1

With the Repairing the Future initiative, Ö1 wants to address the questions of 20 to 30-year-olds and give their ideas more space. Ars Electronica is presenting two projects around this theme

Decoding New Technologies in Art and Design
Varvara Guljajeva (EE)

The conference discusses the role of technology in creative practices. We aim to underline what kinds of changes, ideas, trends, and methodologies technology has introduced into art and design. We would like to take a closer look at topics like AI and machine learning. What can AI offer to creative communities? And what kind of impact will these computationally expensive processes have on our environment, design and art?

Tagtool Connect

Bei ihrem vierten Auftritt beim Festival Ars Electronica präsentieren OMAi die erste öffentliche Online-Multiplayer-Tagtool-Session, bei der sich ausgewählte internationale Künstler*innen über das Internet zusammenschließen, um spontane Projektionskunst zu schaffen.

Keynote: Exploring Potentials and Risks of AI Technology from a Perspective of Creatives
Varvara Guljajeva (EE)

In the beginning of AI technology development in the late 50s, the field did not reach set goals because the machines were not smart and fast enough. Today, when it is spoken about the third wave of AI and quantum computing, the dream is very close to come true – reaching the human-level of intelligence. However, what kind of consequences could bring these technological achievements?

Master Class Audio Design Goes Interactive
Master Class Audio Design @ St. Pölten University of Applied Sciences (AT)

The Master Class Audio Design allows students to experience a wide range of audio designs. This is made possible by focusing on four projects which all students design, develop, plan, implement and evaluate independently over the course of four semesters. From this year's semester projects, three were selected to be presented at the Ars Electronica Festival.

'Nature Disrupted' - Niio.art Video Art Program - Curated by Steven Sacks, bitforms gallery
Niio Art (IL), Tel Aviv

Nature Disrupted presents 4 video artworks by Claudia Hart and Marina Zurkow.

STEAM Popup Lab
JKU Linz School of Education (AT)

STEAM Popup Lab is a virtual journey to understand the meaning of patterns all around us. Patterns are everywhere, from fractals in nature to blood vessels in the human body, through the oscillating signals produced by the sensors of a phone. You can control robots, fold origami patterns, measure the signal of a playground swing, be part of a live chemistry lab session, and more.

Machine folk music school
Bob L. T. Sturm (US)

“Machine folk music school” is led by Bob L. T. Sturm (US) via video conference. He teaches an AI-generated folk tune in the aural tradition. All musical instruments are welcome. (Come with your instrument!)