Gibson / Martelli (UK), Carol Brown (NZ) and Russell Scoones (NZ)

Fri Sep 11, 2020, 10:00 am - 10:25 am
Sat Sep 12, 2020, 1:00 am - 1:25 am
All times are given in Central European Summer Time (CEST / UTC +2).
Ars Electronica Gardens Channel

We Are Here And We Are EveryWhere At Once

Movement and landscape in flux, five figures wander across the landscape of Central Otago. Between the rocks and crevices, they move. In this moving image installation, we explore our persistent longing for belonging in an age of virtual travel. Filmed in the raw physical landscapes of Central Otago and the Motion Capture Studio of CoLab AUT in Auckland, we map between radically different scapes. The consolations of landscape dissolve as fractures and junctures open between the memory and affect of these different atmospheres, altering our transit. In this new cartography, that is here and everywhere; our bodies take on the rhythms of an altered place. Tracked in all dimensions, we are trackers, navigating travel to unknown and ungraspable places.



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Project Credits / Acknowledgements

Cassidy Scoones (NZ), Jenny Roche (IRL), Grant McLay (AUS), Ruth Gibson (UK), Carol Brown (NZ)

Nic Fay – Drone Operator
Javier Estevez – Motion Capture Supervisor, AUT
Gregory Bennett – Senior Lecturer, AUT
Zane Egginton – ELAM, at UOA
Norma Lehto – 3 x 3 Designs Ltd
Harry Silver – CoLab
Peter Hillier – AUT
Auckland University of Technology
University of Auckland, Creative Arts Industries Faculty
Centre for Dance Research, Coventry University


Carol Brown is a New Zealand born dancer & inter-disciplinary choreographer, Head of Dance at the Faculty of Fine Arts and Music, University of Melbourne.

Russell Scoones is a New Zealand born sound artist who creates compositions and installations sourced by sound harvesting real environments. Based in Melbourne, his work with Carol Brown is presented worldwide.

Examining ideas of player, performer and visitor, European art duo Gibson / Martelli playfully address the position of the self – intertwining tropes of videogames and traditions of figure & landscape. Working with live simulation, performance capture, installation and video, the artists create immersive virtual realities.