For the third time, the Time-Based and Interactive Media Art department of the University of Art and Design Linz will be presenting 13 new projects on Cooperative Aesthetics in the Deep Space 8k as part of the Ars Electronica Festival. The works were created as part of the course “AEC Deep Space” under the direction of Prof. Gerhard Funk and assistant Prof. Holunder Heiss and enable the visitors to have a common audiovisual aesthetic experience. The interaction between all users, their communication and collaboration are essential. The concept of cooperative aesthetics entails a strong social component in addition to its aesthetic qualities in order to let people interact with each other.
Move my body
The work allows the audience to explore the artist’s avatar movements and create interesting and playful choreographies with the others.
Follow the movements of the swarm, be one with your group and get bigger. Become one with the Swarm.
Bezier Curves tries to explain the basic principle of the Bezier curves in a playful way. Using randomly generated shapes as a template, 8 visitors have to work together to achieve the same shape as displayed to enter the next level.
Walking on Thin Ice
The project ‘Walking on Thin Ice’ deals with the environmental issue of plastic pollution in our oceans. The work depicts a fragile frozen surface that cracks open if people get too close together. The cracks appear until they reveal an unpleasant image underneath the ice.
In this work, someone appears as an eye and someone as a dancer, and it’s hard to see themselves as a whole. But if we’re together, we can see more.
Together with everyone else, create a flowery meadow that will become a biotope for butterflies and other insects.
The project ‘RGB-Spaceflight’ focuses on the magic created by numerous reactive particles in space. In the immersive planet-themed atmosphere one can trade the small shapes that cover most of the surface and watch them distribute between users forming a colorful spectacle.
Use the variety of quirky eyes, mouths, noses and so on to create the Monster Lovers of your wildest dreams, and use the Love Test to see if they are the perfect fit for each other.
Using a singular line to divide two colors, ‘Divided’ creates both cooperative and competitive play in relation to the image we are participating in. This results in a gamified aesthetic experience both for the players and the viewers.
The Village of forbidden Dreams
“You come together to build an autonomous village == a village where living beings of different kind and kind live together, in unison with the land. Where everyone has a roof above their head, where rest is encouraged and work not forced. Without lords or police or politicians. Where the fruits of one’s tree can be freely enjoyed and shared among the community. Where the air is clear and its winds bend the flowers growing in the fields. Where the lived world is the political world. That is the village, of which dreaming of is forbidden.”
The project invites the visitors go close to each other and dive into one-on-one interactions in the space. Each meeting is unique and presents a kind of human relation, by using an organic process as a metaphor.
Rasterization plays a central role in the digital world. With ‘Moire’ you can create line grids in pairs and control the grid width and angle. The overlay of these grids creates fantastic moiré patterns.
Project Credits / Acknowledgements
University of Art and Design Linz
Time-Based and Interactive Media Art
supported by Gerhard Funk and Holunder Heiß