Campus

Department of Time-based and Interactive Media Arts

LOOPS OF WISDOM Exhibition, Kunstuniversität Linz

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Linz, Kunstuniversität

GRAMMOPHON – Unerhörtes – Zitate von 1924 – 2018

Alice Hulan (AT)

By turning the handle, recorded historical and current political quotes become audible, including dehumanizing statements that were and are used as demagogic means to degrade and objectify people.


watermap

Daniel Fischer (AT)

Water is life. Without it, nothing organic exists. watermap symbolically shows how rain brings the whole world to life by visualizing data in a tangible way and representing rain through real water drops.


Gust (Lights)

Jan Pos (CZ)

The weather-simulating object is directly influenced by its environment. One can take a gust of wind to strike a balance between the natural and technological worlds. The instability and variability of the object, both visually and content-wise, is essential.


Sound of Kandinsky

Joann Lee (KR)

Kandinsky was a synaesthete who heard sound in color and form, and painted accordingly. Sound of Kandinsky explores the artists‘ interpretation of this working process.


Familiar Impressions

Deepa Antony (AT)

Familiar Impressions is an AR animation project about the artist’s Indian roots, showing scenes from an everyday life in India.


Lichtpendel

Edin Turalic (AT)

Lichtpendel deals with the relationship between humans and building. Motion and audio sensors placed in the building provide data that is sent to a pendulum, which causes it to swing in different ways according to the recorded data.


Nach dem Guten suchen

Joachim Iseni (AT)

As an interactive video controlled by eye movements, a screen shows several short videos of daily routines, which only change as soon as the eyes actively search for new details, raising the sense of one’s own physical and mental control.


STRANGE_FACES

Thomas Guggenberger (AT)

As an interactive installation, STRANGE_FACES follows the faces of its users, playing with their images and their perception. What happens when one always sees another person in one’s own mirror?


FLOATING

Chiara Matschnig (AT)

At FLOATING, changing moods of spheric sounds move through space and make the unstable relation of perception and truth tangible, while visuals create a palpable sense of floating.


Freedom of Conscience

Lisa Patscheider (AT)

In the midst of value hegemony, political skin is caught between empathy and idealism; points of orientation are projected onto the latex as opposite conceptual pairs, with the political compass’s needle moving steadily and indecisively among them.


DREAM WAVE GROUP

Vojka Laurenz (AT)

Dream Wave Group is an RPG Lite/Chillout video game in which you enter the dreams of random people to subconsciously help them cope with their troubles in life.


Quarinsane

Winkler Felix (AT)

Quarinsane [quarantine and insane] is an interactive visual novel that deals with the subconscious side of the quarantine in the pandemic as a first person game.


CVG/CVF

Reinhard Reisenzahn (AT)

Pulse and body movement influence the electrode-wired modular synthesizer and, vice versa, electrical impulses control muscle activity. An experiment between synchronization, symbiosis and control.