Arrow gives you way, ARrow lets you paint !
ARrow is an Augmented Reality app that can be downloaded to your mobile phone. Not only can participants paint randomly in the virtual world, they can also connect with scenery and people in real life through the GPS and camera of their phone. We have eased the feeling of distance produced by the use of mobile devices in the fast-food generation. Participants, pick up your paintbrushes! Spread your sketches across the huge canvas no matter where you are. Spread it, bloom it! ARrow invites you to show your pictures in Hsinchu-Taipei garden.
Requirements
https://www.instagram.com/arrow_artsushi/ Mobile Apps
https://apps.apple.com/tw/app/arrow-artsushi/id1557105991
https://play.google.com/store/apps/details?id=com.Artsushi.Arrow
Video
The Entrance and Distancing Deals in the Digital Era, ARrow, Artists, Credit: BBox Studio
The Entrance and Distancing Deals in the Digital Era, ARrow, 1, Credit: BBox Studio
The Entrance and Distancing Deals in the Digital Era, ARrow, 2, Credit: BBox Studio
The Entrance and Distancing Deals in the Digital Era, ARrow, 3, Credit: BBox Studio
The Entrance and Distancing Deals in the Digital Era, ARrow, 4, Credit: BBox Studio
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“Delivery Art‘s Lunch Box” brought five of us into cooperation. It was the apex of the coronavirus at the time, and people were limited in their range of daily life. So we wanted to package art works as lunch boxes, and deliver them to audiences through the delivery service that went viral that year. Even if everyone can’t go out, they can enjoy their ”meal” at home.
Yu-Ting Tseng: Yu-Ting Tseng was born in Kaohsiung, Taiwan, in 1998. She likes to listen to music, travel, and deal with things efficiently. She graduated from the department of New Media Art of Taipei National University of the Arts. During school, she created artworks herself, got involved in the production and project planning of related exhibitions, and attempted to join in interdisciplinary cooperation; last but not least, she was the composer and project manager in “ARrow.” She’s now continually improving her abilities to be better.
Yu-Chin Lin: Yu-Chin Lin was born in Taipei, Taiwan, 1999. He does 3D modeling and animation. He likes to record his inspirations casually with pen and paper. He graduated from the department of New Media Art of Taipei National University of the Arts. During school, he tried many kinds of artworks, such as installation art and interactive technology art. Finally he chose his specialty, 3D modeling, as his medium to make artistic creations. He was the 3D designer and executive producer in “ARrow,” and he also designed parts of the UI in Unity.
Yong-Han Huang: Yong-Han Huang was born in Tainan, Taiwan, in 1999. She graduated from the department of New Media Art of Taipei National University of the Arts. She likes reading, painting, and listening to music. During school, she made several kinds of animation, such as 2D animation, 3D animation, and stop-motion animation. She also participated in making large-scale installations, interactive installations, and game engine programming. She did animation and graphic design as well. She was responsible for 3D modeling the character and graphic art in “ARrow.”
Yun-Zhen Zhong: Yun-Zhen Zhong was born in Miaoli’s fields, Taiwan, in 1999. She enjoys drawing, coding, and fussing over her dog. She graduated from the department of New Media Art of Taipei National University of the Arts. During school, she made some artworks about interactive installations, animations, and VR. She was responsible for a great deal of programming. In “ARrow” she programmed coding in Unity, turned the UI design into code, dealt with Internet connection, and launched the application in Google Play Store.
Yu-Tzu Wang: Yu-Tzu Wang was born in Taichung, Taiwan, in 1998. Studied in the Department of New Media Art of Taipei National University of the Arts. Interested in painting and table tennis. Passionate about games and technological art. In group activities, she participated in many performances combining new media and theater as a stage designer. Personally, she likes to use virtual reality and augmented reality in her works. She also tried mechanical art and participated in exhibitions. In “ARrow”, responsible for programming and part of the UI design, including the Apple application launch.