Location

The Society of Stools [16]
Takeshi Ozu (JP), Aki Yamada (JP)
In many crowded urban places, such as train stations, you often find yourself in a weird situation: everyone around you is at your arms’ reach, yet they are strangers. *The Society of Stools [16]* is a flock of sixteen stools that move autonomously. The chairs escape and try to keep away from surrounding objects, including people. During this immersive experience, you may feel like you are one of them, or just feel isolated, since they are not willing to let you get closer.

Knotting the Memory // Encoding the Khipu_
Patricia Cadavid H. (CO)
This performance wants to pay homage to the Khipu, reusing it as an instrument for interaction and generation of experimental live sound and video. The artist will be a contemporary *khipukamayuq* (Khipu knotter) who seeks to encode the interrupted legacy of this ancestral practice through the knots. With each knot made, an audiovisual composition is constructed that yearns to vindicate the memory and indigenous resistance of the native peoples of the Andes. Triality is an unconventional exploration of VR technologies that challenges the limits of our perception.

Nord Süd
Moritz Laumert (DE)
Nord Süd deals with two important non-representational painters: Josef Albers and Günther Fruhtrunk. Both have great art-historical relevance and are points of reference to consumer culture and design alike. Fruhtrunk designed the plastic bag for Aldi-Nord, which irrevocably connects him to the brand. Albers’ famous painting, “Homage to the Square,” has surprising parallels to the Aldi-Süd or Hofer logo. Both of the painting-inspired graphics are processed and animated on the façade.

STARTS Day
The STARTS Day focuses on the STARTS Initiative and offers insights into collaborative practices at the intersection of art, technology, science and industry. In different discursive formats and presentations, extraordinary examples from this field are presented and their implementations, methods and impacts identified.

Overloading / Overloaded: Touch Me Softly
Yve Oh (CN)
The Ars Electronica Center itself is being expanded to include touch-sensitive sensors which will be transformed into an interactive installation. Several sensor-points placed on different positions on the façade invite visitors to touch, caress, scratch, strike and hit the building. Touch, in turn, creates wave animations that spread across the building. Overloading the sensors (eg. hard knocking) causes the whole façade to crash.

Alive painting for Bruckner Orchestra
Akiko Nakayama (JP)
Alive painting is a live performance with a dynamic, changing picture. We can see the beauty of blending paints and feel the philosophical meanings of colors, shapes and movement. The entire body feels the joy and dynamics of music created by the Bruckner Orchestra, and the audio-visual element brings everyone together in wonder.

Wiyu Wahono Collection, Jakarta
Wiyu Wahono collects contemporary artworks based on his understanding that a good collection should be a visual reflection of the Zeitgeist. The biggest challenge of any art collector is to find out how people in the future will describe the era in which we currently live. He employs this retrospective view when collecting artworks within the context of digitalization, globalization, environment and urbanization. As contemporary art knows no boundaries in its use of medium nor of any separation between art and non-art, Dr. Wahono collects a wide range of art including: Bio, Sound, Performance, Video, Intermedia, and Light Art, Computer Generated Images, Scanography, Installations, Video Mapping, and Contemporary Photography.

El-Astrocade
Yuta Kozaki (JP), Felix Dollack (DE), Takeshi Ozu (JP), Rina Katsube (JP)
Childhood obesity is a worldwide public health issue. It is reported that overweight children and young adults are more likely to stay obese during their life. To tackle this issue, we made use of gamified exercise and proposed the large projection game *El-Astrocade*. This game was originally implemented in the world’s largest virtual reality system at the University of Tsukuba. It encourages players to be more active, while showing us how physical activity is enjoyable and fosters teamwork and communication.

Triality
Julia Del Rio (ES), Jeon Hess (KR), Sergio Lecuona (ES), Matthias Schäfer (DE), Qian Ye (CN), Julian Reil (AT), Kevan Croton (US), Jürgen Ropp (AT), Tamiko Thiel (US), Stefanie Brayer (AT), Fabian Pointecker (AT), Markus Maureder (AT), Peter Haas (AT), Horst Grobner (AT), Oscar Ablinger (AT), Dominik Heigl (AT), Christoph Muellner (AT), Elias Wipfler (AT), Christoph Anthes (AT/DE)
In a mysterious laboratory, three participants have to synchronize to solve pending tasks. Each player perceives only one sense of the same virtual character and controls it: touch, hearing and sight. To solve the problems, the players must work together as one unit to gain a complete understanding of what is happening in the virtual world. Triality is an unconventional exploration of VR technologies that challenges the limits of our perception.

Ars Electronica Art Thinking School / Future Innovators Summit
The Ars Electronica Art Thinking School is a new Festival program consisting of special guided tours, lectures, talks, workshops and actions to get inspired for inventing a better future by connecting creators, industries, governments, and citizens. Future Innovators Summit (FIS) is a comprehensive workshop format within the Ars Electronica Art Thinking School program.