Location

Drosophila Karaoke Bar
Ursula Damm (DE)
Drosophila Karaoke Bar invites visitors to establish a direct exchange with fruit flies through a technical interface that invites visitors to talk and sing with the flies.

The Work of Art in The Age of Instastory
Reza Zefanya Mulia (ID)
The Work of Art in The Age of Instastory seeks the possibility of how an artwork could be appreciated properly when it has been developed into a short-term digital content that only lasts for 24 hours on social media. Using two contrasting objects—hand-drawn works on paper and three smartphones with looping videos—the installation also raises questions about whether social media posts can do justice to both exhibited artworks and the artists themselves.

Alterplex
Hakan Lidbo (SE)
Alterplex is a strategic board game where the board is invisible, except seen through the pieces. The moving properties of the pieces are decided by the animations of the board, constantly changing, following a hidden pattern. The game is synchronized with a musical structure that guides the players with timing and strategy. As the players have to predict many possible futures, the game becomes a training tool for non-linear thinking.

STARTS Talks
FRI 6.9. | 17:00 – 18:00 At the STARTS Talks the STARTS Prize’19 winners will present their approaches and perspectives, their working methods and the results they achieved.

Behind the Interface
Monika Szűcsová (SK), Adam Franc (CZ)
Software art refers to the artistic activity that allows software (and the software's cultural significance) to be reflected within the media or material of software. The course Software Art is divided into theoretical lectures on the history and genealogy of software art on one hand, and practical application on the other. The presented works are the result of linking theoretical and practical skills that students have acquired.

Tracing
Ao Yanxi (CN)

Humus, Humanity & Humility
Julian Chollet (DE)
Humus is more important than art, money, or success. Humanity depends on intact ecosystems and fertile soil. Humility and responsibility will help our species survive.

We Revolutionize Music Education: The Neuromusic Education Simulator (NES)
Gerald Wirth (AT), Wiener Sängerknaben/VIve Kumar (IN), Athabasca University (US)
In cooperation with developmental psychologists and pedagogues, Professor Gerald Wirth developed his engagement-centric teaching methodology – the wirth method – aiming at constant high-level student attention. Through neuronal networks activated when using movement to support teaching and through repetitions with variations, contents are sustainably stored in the long-term memory. The use of NES based on the wirth method applying VR & AR allows teachers and students in addition to personal tuition, to practice, gain experience and receive feedback.

Indonesia Kaya in Augmented Reality, My Identity in Augmented Reality
Budi Ubrux (ID)
Through this app, art lovers can witness the painting come alive, offering an interactive digital experience about what it may have been like to be in the scene during the 21st century as depicted in the painting. It featured newspaper-wrapped heads as a metaphor for image-making desires. Ubrux adapts symbolic language for a new generation: Digital Avatar.

ACIDS: Artificial Creative Intelligence
Philippe Esling (FR)
The Artificial Creative Intelligence and Data Science (ACIDS) team at IRCAM seeks to model musical creativity by targeting the properties of audio mixtures. This studies the intersection between symbol (score) and signal (audio) representations to understand and control the manifolds of musical information.