Location

!brute_force
Maja Smrekar (SI)
What can artificial intelligence learn from dogs? This is a question of practice-oriented artistic research aimed at developing an algorithm for artificial neural networks that is co-programmed by dogs.

THE VOICE OF THE SEA
Óscar Octavio “Ukumari” (BO), Pataxó de Barra Velha Indigenous community, Porto Seguro, Bahia (BR)
An interactive sonic landscape. By means of a contact-sensitive fishing net, visitors are transported to the seashore where they can compose music with the nature and stories of the Pataxó Indigenous community.

CuGo
Kongpyung Moon (SK), Peng Gao (CHN)
CuGo is a board game where humans interact with modular robots (H-RMR). As a platform for people and robots to collaborate, CuGo not only encourages players to observe and understand how the multi-axis RMR robots behave, but also how they might be utilized. CuGo also opens up questions about the role of humans within environments populated by autonomous agents.

384
Valentina Cinquini (IT), Andrea Ummarino (IT), Federico Perinelli (IT), Raphael Schuster (AT), derkleinstePrinz (ES)
384 is a project that combines live music with interactive visual projections. The concept is built upon extemporization, using live improvisation – both musical and graphical. Nobody, not even the artists, can tell what is going to happen. Every performance is unique and unrepeatable. A tribute to being part of a unique, creative artistic experience.

In Rhythmic fragments
Saria Ghaziri (FR/LB), Dalia Todary-Michael (CA/EG)
In Rhythmic Fragments is a biophilic spatial installation that translates mensurated motions into kinetic architectural boundaries. Inspired by the rhythmic flows of energy observed at varied scales in the natural environment, the installation aims to engage our mind with contemplative content to evoke the sense of being mesmerized.

arebyte Gallery, London
Mark Farid (UK)
arebyte Gallery is a London-based art organization which supports the development of artists working across digital and emerging artforms. Following in the long tradition of artists experimenting with new technologies, arebyte Gallery has led a pioneering program since 2013, to much acclaim. | For 24 hours a day, for 28 days, artist Mark Farid will wear a virtual reality headset, seeing and hearing what one person sees and hears for 28 days.

Lumina
Danniella Vizcarra (PER), Claudia Cortes (MEX)
Lumina is an interactive installation that aims to generate a sense of presence by exploring the personal and peripersonal space of the user. The instrument reflects interactive boundaries of light drawn by our bodies. The intensity, color, and shape of the boundary is modified when the user extends or retracts their arms.

The Earth that Is Us
Bruno Gomes (BR), Karapotó Plak-ô Indigenous community, Alagoas (BR)
An extension of the concept of body painting with the use of technology that opens the door to new experiences and new conversations. Participants drew the elements present in their natural environment which were then animated and projected onto their bodies.

Sounds, and sweet airs
Kornbongkoch Harnpinijsak (TH), Weichen Tang (CN), Nong Hua Lim (MY)
This sensory design project reflects on natural sound ecologies to create a synthetic environment around human-technology interaction. It encourages us to rethink our relationship with the environment.

The Beep Electronic Art Collection, Reus
The objective of the Beep Electronic Art Collection is to be witness and agent of the transgression created at the intersection of art, science and technology. It is recognized not only for what it collects, but for how it does so; it has generated a new type of collectionism promoting programs of production, preservation and patronage of technological art, encouraging the debate around issues related to the introduction of new technologies in art.