Gender Shades
Joy Buolamwini (US), Timnit Gebru (ETH)

How well do IBM, Microsoft, and Face++ AI services guess the gender of a face? The Gender Shades project pilots an intersectional approach to inclusive product testing for AI.

WASTELAND NEONS
Igor Simić (RS/US)

WASTELAND NEONS are neon signs taken from the award-winning game Golf Club: Wasteland. After the Great Ecological Catastrophe, the ultra-rich move to Tesla City on Mars. The rest of us died. Now, citizens of Mars take flights to Earth and play golf in the ruins of civilization.

Community Parcours: Czech

This tour will take you through the POSTCITY free of charge in Czech language.

SHE BON
Sarah Petkus (US)

The SHE BON project is a collection of body augments which sense aspects of the wearer’s physical state in order to communicate sexual arousal. Collectively, the systems that have been developed for this project make up a highly personalized “suit of amour” capable of orchestrating sensor input from the body in order to display mechanical and electronic forms of performative output which express subtle aspects of the wearer’s physical state in a manner that characterizes their sexual identity.

Community Parcours: Greek

This tour will take you through the POSTCITY free of charge in Greek language.

Galerie Anita Beckers, Frankfurt am Main

Established in 1995 in Darmstadt, the gallery space moved to Frankfurt in 1998. From the beginning, the emphasis has been on promoting young artists. In particular, the gallery has worked for the promotion of video and new media art by enabling artists to show their work in the necessary settings, as well as supporting publications and productions. Gallery artists have also been invited to take part in the exhibitions of important, international museums, international festivals and biennials.

Chicago New Media 1973–1992
VGA Gallery (US)

Chicago New Media 1973–1992 chronicles the under-recognized story of Chicago's contributions to new media art by artists at the University of Illinois at Chicago's Electronic Visualization Laboratory, the School of the Art Institute of Chicago, and at Midway Games and Bally from 1973 to 1992.

Forever 27 Club
Ophélie Demurger (FR)

Through videos and performances, I will attempt to find the common essence that I have with the various members of the “Forever 27 Club” – singers who died at the apex of their career – in the hope of finding the keys that will lead me to success. I started this work when I was 24 years old; I now only have two years and a few months left until I too reach that age. Here is my life’s punchline: three years to succeed or die.

The World in 24 Hours
Robert Adrian X (CA/AT)

In 1982 this telecommunications program attempted to combine SSTV, computer communication and telefacsimile in a global multimedia telecommunication project. The conceptual intention of The World in 24 Hours focused on demonstrating the global nature of electronic networks—as well as the fact that most of the globe was missing from the network (all of Africa and South America and most of Eastern Europe and Asia), and to challenge the hegemony of the one-to-many broadcast media by using the telephone system for one-to-one multimedia interaction. Another aspect was the attempt to make a statement about a new role for the artist in the age of electronic media as a creator of the space for art rather than as a mere a producer of objects. During the project artists around the world connected in a non-stop series of dialogues beginning at 12 noon on September 27 and ending at 12 noon on September 28, 1982 (Central European Time).

Gluon, Brussels

Gluon is a Brussels-based platform for art, science and technology. At Gluon we believe that interactions between researchers, artists, entrepreneurs, citizens and young people are vital in the quest for solutions to our global societal challenges. Gluon stimulates exchanges between these different actors.